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Add-on hardware support (eg. audio, RGB, OLED screen, etc.)
Alteration (enhancement/optimization) of existing feature(s)
New behavior
Description
"Snap Tap" is a functionality designed to enhance the gaming experience by improving directional key input handling. Here is a detailed explanation of how it works and its benefits:
With a standard gaming keyboard, when two opposing directional keys are pressed simultaneously (e.g., 'W' and 'S' or 'A' and 'D'), the character stops moving because no movement is registered. The character remains stationary until one of the keys is released.
Snap Tap Mode:
When "Snap Tap" mode is enabled, in any instance where two opposing directional keys are detected, the last input is registered as the priority. This means the character will change directions instantly without having to release the previous key, allowing for seamless and responsive movement. Super useful for strafing.
Given the QMK firmware's flexibility and the customization options this feature could be integrated as an additional mode within the firmware.
Here i found two github projects: first implements the mode very simply where once you hold "A" and press "D", the "A" is unpressed. This however doesnt allow the player to hold "A" and spam "D" for super quick strafing because the A gets unpressed. qmk#24000
Hi, I was just wondering if you would be able to give some tips how to get this functionality? I was trying to implement it on my Keychron V1, but I couldn't get it working.
This is already being discussed over in the QMK server on Discord. Suggest you go there to ask for help since that PR is related.
Feature Request Type
Description
"Snap Tap" is a functionality designed to enhance the gaming experience by improving directional key input handling. Here is a detailed explanation of how it works and its benefits:
With a standard gaming keyboard, when two opposing directional keys are pressed simultaneously (e.g., 'W' and 'S' or 'A' and 'D'), the character stops moving because no movement is registered. The character remains stationary until one of the keys is released.
Snap Tap Mode:
When "Snap Tap" mode is enabled, in any instance where two opposing directional keys are detected, the last input is registered as the priority. This means the character will change directions instantly without having to release the previous key, allowing for seamless and responsive movement. Super useful for strafing.
Given the QMK firmware's flexibility and the customization options this feature could be integrated as an additional mode within the firmware.
Here i found two github projects: first implements the mode very simply where once you hold "A" and press "D", the "A" is unpressed. This however doesnt allow the player to hold "A" and spam "D" for super quick strafing because the A gets unpressed. qmk#24000
This allows the hold "A", spam "D" https://github.com/Xelus22/qmk_firmware/tree/key_interrupt_recover_playground
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