Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Maya >FBX DAE, with morph controllers in Xcode #635

Open
alelordelo opened this issue May 18, 2020 · 0 comments
Open

Maya >FBX DAE, with morph controllers in Xcode #635

alelordelo opened this issue May 18, 2020 · 0 comments

Comments

@alelordelo
Copy link

Goal: export morph targets Maya >FBX DAE, with morph targets controllers in Xcode

In Maya 2020 everything works fine, morphs with sliders work as intended

When exported to FBX/DAE and opened on Xcode, the morphs targets are there, but it places the entire avatar, instead of scaling the specific node (nose, arm, etc).
https://gyazo.com/6f36a90ce5292b85a6f7a21b9a8918f2

Question:
How can I export from Maya to DAE, keeping morphs for each node?

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant