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Goal: export morph targets Maya >FBX DAE, with morph targets controllers in Xcode
In Maya 2020 everything works fine, morphs with sliders work as intended
When exported to FBX/DAE and opened on Xcode, the morphs targets are there, but it places the entire avatar, instead of scaling the specific node (nose, arm, etc). https://gyazo.com/6f36a90ce5292b85a6f7a21b9a8918f2
Question:
How can I export from Maya to DAE, keeping morphs for each node?
Thanks!
The text was updated successfully, but these errors were encountered:
Goal: export morph targets Maya >FBX DAE, with morph targets controllers in Xcode
In Maya 2020 everything works fine, morphs with sliders work as intended
When exported to FBX/DAE and opened on Xcode, the morphs targets are there, but it places the entire avatar, instead of scaling the specific node (nose, arm, etc).
https://gyazo.com/6f36a90ce5292b85a6f7a21b9a8918f2
Question:
How can I export from Maya to DAE, keeping morphs for each node?
Thanks!
The text was updated successfully, but these errors were encountered: