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I'm almost sure this a regression, but could not bisect when it got introduced.
the shader uses an array of buffer-references, which I believe is the trigger for the segfaults.
other shaders containing the same pattern also segfault.
using spirv-reflect from latest vulkan-sdk-1.3.283.0 (or HEAD), ubuntu 22.04, x86_64:
I'm almost sure this a regression, but could not bisect when it got introduced.
the shader uses an array of buffer-references, which I believe is the trigger for the segfaults.
other shaders containing the same pattern also segfault.
I'm able to hotfix with a simple nullptr-check, but unsure if there is more to be done (@spencer-lunarg ?).
PR coming up
g_buffer_vert.zip
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