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Implement cubemap compression for KTX2 export #2

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UX3D-wahlster opened this issue Sep 27, 2019 · 1 comment
Open

Implement cubemap compression for KTX2 export #2

UX3D-wahlster opened this issue Sep 27, 2019 · 1 comment
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enhancement New feature or request

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@UX3D-wahlster
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@expenses
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What I'd like is to use BC6H to compress the resulting R32G32B32A32_SFLOAT textures, and then to use ZStandard supercompression.

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