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Feature request: shaded wireframe display mode #598

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echadwick-dgg3d opened this issue Jan 31, 2025 · 0 comments
Open

Feature request: shaded wireframe display mode #598

echadwick-dgg3d opened this issue Jan 31, 2025 · 0 comments

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@echadwick-dgg3d
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echadwick-dgg3d commented Jan 31, 2025

I would like to see a new Debug Channel view mode, to see the wireframe. This would be very helpful to evaluate geometry compression methods.

It's not helpful to use a simple wireframe view, for example as used in the Three.js Editor, because it's difficult to visually assess the topology:
Image

In DGG's current viewer (based on Babylon.js) we show black wireframe on white, which is occluded, and this is helpful:
Image

However even better would be to have a gray model behind the occluded wireframe, to show both shading and wire at the same time, as is the case here in 3ds Max:
Image

Hopefully this display mode would work with the glTF Compressor A/B slider, to compare before/after topologies.

@lexaknyazev lexaknyazev transferred this issue from KhronosGroup/glTF-Compressor Jan 31, 2025
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