You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is a low priority issue.
Textures in glTF can be reused in any material property which expects textures. This means, that the same texture might be used for different purposes with different color spaces, e.g. as baseColorTexture and occlusionTexture.
In this case we need to upload the texture to the gpu twice, once with RGBA format and once with sRGBA format.
Currently, only texture packing in the same color space/format is supported.
The text was updated successfully, but these errors were encountered:
This is a low priority issue.
Textures in glTF can be reused in any material property which expects textures. This means, that the same texture might be used for different purposes with different color spaces, e.g. as baseColorTexture and occlusionTexture.
In this case we need to upload the texture to the gpu twice, once with RGBA format and once with sRGBA format.
Currently, only texture packing in the same color space/format is supported.
The text was updated successfully, but these errors were encountered: