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"description": "A scalar multiplier controlling the amount of occlusion applied.",
"default": 1.0,
"minimum": 0.0,
"maximum": 1.0,
"gltf_detailedDescription": "A scalar parameter controlling the amount of occlusion applied. A value of `0.0` means no occlusion. A value of `1.0` means full occlusion. This value affects the final occlusion value as: `1.0 + strength * (<sampled occlusion texture value> - 1.0)`."