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#12 introduced the notion that both a matrix and TRS could define the local transform of a node. At the time this seems to have been considered from the point of view of converters which would then have options to do one or the other.
However, now with both options available in the spec. and gltf becoming more widely used, the spec. probably needs to deal explicitly with the possible situation that a node specifies both ways to define a transform.
Options could be:
declare glft invalid or any effects/node render results undefined
prefer matrix over trs or vice versa
apply both, trs then matrix, or matrix then trs
A possible use case could be that a converter decides it is a good idea to offer both options in case the node is used sometimes in an animation but most of the times statically. Not saying that this is likely but not out of the question.
Another use case may be handcrafted gltf where the author just uses the spec. literally.
#12 introduced the notion that both a matrix and TRS could define the local transform of a node. At the time this seems to have been considered from the point of view of converters which would then have options to do one or the other.
However, now with both options available in the spec. and gltf becoming more widely used, the spec. probably needs to deal explicitly with the possible situation that a node specifies both ways to define a transform.
Options could be:
A possible use case could be that a converter decides it is a good idea to offer both options in case the node is used sometimes in an animation but most of the times statically. Not saying that this is likely but not out of the question.
Another use case may be handcrafted gltf where the author just uses the spec. literally.
#745, #743, #13
[Also, I did not find a statement regarding duplicate keys in the json: last one wins ? ]
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