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Headless clients and kill counts #161
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A serverlog would be good concerning your thoughts. For the behaviour and scripted handling of HCs in Liberation: Example: The count which is labeled as "vehicles" (should maybe rename it to prevent confusion like this) isn't the count of "enemy vehicles" or similar. It's the count of vehicles, which is basicly everything which isn't a map object. For example all parts of preplaced military bases on maps (walls, decoration, buildings, etc.). With how many players do you play by the way? 3 HCs is very much and mostly not needed. Also concerning HCs "more is better" won't be true. For example we're playing on our international sessions (30-40 players, so we also expanded the playable units count) with one HC and don't have any issues concerning drops or strange behaviour. The event take 5 hours. So if you're not playing with more (which isn't possible as you didn't made edits) you would never need 3 HCs running. Wouldn't improve anything, mostly it'll be worse than running without HC or maybe one HC. Concerning the kill countings. Do you mean the "player score"? That can be caused (also if you mean the statistics which will be shown after you finished a campaign) by the different locality of units in an MP environment. This isn't anything I've touched since I take over the development but will be optimized during the work on 0.96. I'm wondering by the way, why you're playing with the ATLAS mod? |
you rock sir! so right now its maybe 10 people a night playing at one time, Hope for more in the future :) The dedicated is on a 2012 server with dual quad xeons (x8) at 3.12GHZ along with 1 HC all on 15k drives. I then have a 2nd 2012 server with dual quad xeons (x8) at 3GHZ with the other two HC on 7200 rpm drives running through an IPSEC tunnel to the main host both sites of which have full 1GIG up and down for bandwidth. the HCs are at 4 for a ping so I didn't think this to be a lag issue. it is indeed the "player score" that people are having the issue with, they want to see how good they are doing :) I thought ATLAS was required, but I just went back and see: Thanks again for your work on this |
No you don't need the Atlas LHD at all anymore. The USS Freedom is free content from BIS so it's better to use that (although we all might agree the USS is worse if it is the final version) instead of require a mod dependency or waste land for a "Chimera" base. :)) I also +1 for a working player score, I've noticed it "misses" a lot of kills too but can happily wait for 0.96 for improvements there. If you want to use Atlas or Nimitz for example, it's a pretty simple change but that mod will become dependent for the mission to run properly, that's dependent for every client joining too. Happy playing. :)) |
So for 10 people and 150-200% enemy count I would recommend using one HC on the same machine. (so you shouldn't need the two HCs from the other root) Bandwitdh isn't a problem than, yeah. I would guess that's quite enough to handle a 10 player game with a highter enemy count very good. As long as the FPS of the server and HCs stay in average at about 30, it's totally fine. Even >20 is fine. But back to the player score topic: Here is also a old issue on the ACE GitHub, which is about that: And maybe you want to try this one than, as I guess you didn't use it atm, even you're running the ACEX Mod: |
Basic Information
Mission version: v0.954
Map used: Tanoa
Mods used: 17:
Enhanced Movement
CBA_A3
BWMod
ace
Suppress
KP Ranks
JSRS SoundMod
JSRS Soundmod - Additional Weapon Handling and Reloading Sounds
Immerse
FA-18 Super Hornet
ATLAS Mod: LHD PLUS
Advanced Urban Rappelling
Advanced Towing
Advanced Sling Loading
Advanced Rappelling
ACEX
ACE3 - BWMOD Compatibility
Dedicated or local game? Dedicated with 3 Headless clients
GitHub or Workshop mission file? GitHub
Individual Things
Did you edit anything within the mission files?
I have not made any changes to the mission files
If yes, what did you edit exactly?
Short Issue Description
Expected Behaviour
Steps to Reproduce the Issue
Screenshots, Serverlog or any other helpful Information
Thanks,
love the mission!
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