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Functions.Stats.cs
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#nullable enable
public static partial class Functions
{
public static float GetBaseAttackDamage(AttackableUnit? target = null)
{
return default!;
}
public static float GetDodge(AttackableUnit? target = null)
{
return default!;
}
public static float GetFlatAttackRangeMod(AttackableUnit? target = null)
{
return default!;
}
public static float GetFlatCritChanceMod(AttackableUnit? target = null)
{
return default!;
}
public static float GetFlatCritDamageMod(AttackableUnit? target = null)
{
return default!;
}
public static float GetFlatHPPoolMod(AttackableUnit? target = null)
{
return default!;
}
public static float GetFlatMagicDamageMod(AttackableUnit? target = null)
{
return default!;
}
public static float GetFlatMovementSpeedMod(AttackableUnit? target = null)
{
return default!;
}
public static float GetFlatPhysicalDamageMod(AttackableUnit? target = null)
{
return default!;
}
public static float GetMovementSpeed(AttackableUnit? target = null)
{
return default!;
}
public static float GetPercentAttackSpeedMod(AttackableUnit? target = null)
{
return default!;
}
public static float GetPercentCooldownMod(AttackableUnit? target = null)
{
return default!;
}
public static float GetPercentHardnessMod(AttackableUnit? target = null)
{
return default!;
}
public static float GetPercentLifeStealMod(AttackableUnit? target = null)
{
return default!;
}
public static float GetPercentRespawnTimeMod(AttackableUnit? target = null)
{
return default!;
}
public static float GetPercentSpellBlockMod(AttackableUnit? target = null)
{
return default!;
}
public static float GetPercentSpellVampMod(AttackableUnit? target = null)
{
return default!;
}
public static void IncAcquisitionRangeMod(AttackableUnit? target, float delta){}
public static void IncFlatArmorMod(AttackableUnit? target, float delta){}
public static void IncFlatArmorPenetrationMod(AttackableUnit? target, float delta){}
public static void IncFlatAttackRangeMod(AttackableUnit? target, float delta){}
public static void IncFlatBubbleRadiusMod(AttackableUnit? target, float delta){}
public static void IncFlatCritChanceMod(AttackableUnit? target, float delta){}
public static void IncFlatCritDamageMod(AttackableUnit? target, float delta){}
public static void IncFlatDodgeMod(AttackableUnit? target, float delta){}
public static void IncFlatGoldPer10Mod(AttackableUnit? target, float delta){}
public static void IncFlatHPPoolMod(AttackableUnit? target, float delta){}
public static void IncFlatHPRegenMod(AttackableUnit? target, float delta){}
public static void IncFlatMagicDamageMod(AttackableUnit? target, float delta){}
public static void IncFlatMagicPenetrationMod(AttackableUnit? target, float delta){}
public static void IncFlatMagicReduction(AttackableUnit? target, float delta){}
public static void IncFlatMissChanceMod(AttackableUnit? target, float delta){}
public static void IncFlatMovementSpeedMod(AttackableUnit? target, float delta){}
public static void IncFlatPhysicalDamageMod(AttackableUnit? target, float delta){}
public static void IncFlatPhysicalReduction(AttackableUnit? target, float delta){}
public static void IncFlatSpellBlockMod(AttackableUnit? target, float delta){}
public static void IncMoveSpeedFloorMod(AttackableUnit? target, float delta){}
public static void IncPercentArmorMod(AttackableUnit? target, float delta){}
public static void IncPercentArmorPenetrationMod(AttackableUnit? target, float delta){}
public static void IncPercentAttackSpeedMod(AttackableUnit? target, float delta){}
public static void IncPercentBubbleRadiusMod(AttackableUnit? target, float delta){}
public static void IncPercentCooldownMod(AttackableUnit? target, float delta){}
public static void IncPercentEXPBonus(AttackableUnit? target, float delta){}
public static void IncPercentHPPoolMod(AttackableUnit? target, float delta){}
public static void IncPercentHPRegenMod(AttackableUnit? target, float delta){}
public static void IncPercentLifeStealMod(AttackableUnit? target, float delta){}
public static void IncPercentMagicDamageMod(AttackableUnit? target, float delta){}
public static void IncPercentMagicPenetrationMod(AttackableUnit? target, float delta){}
public static void IncPercentMagicReduction(AttackableUnit? target, float delta){}
public static void IncPercentMovementSpeedMod(AttackableUnit? target, float delta){}
public static void IncPercentMultiplicativeAttackSpeedMod(AttackableUnit? target, float delta){}
public static void IncPercentMultiplicativeMovementSpeedMod(AttackableUnit? target, float delta){}
public static void IncPercentPhysicalDamageMod(AttackableUnit? target, float delta){}
public static void IncPercentPhysicalReduction(AttackableUnit? target, float delta){}
public static void IncPercentRespawnTimeMod(AttackableUnit? target, float delta){}
public static void IncPercentSpellBlockMod(AttackableUnit? target, float delta){}
public static void IncPercentSpellVampMod(AttackableUnit? target, float delta){}
public static void IncPermanentFlatArmorMod(AttackableUnit? target, float delta){}
public static void IncPermanentFlatArmorPenetrationMod(AttackableUnit? target, float delta){}
public static void IncPermanentFlatAttackRangeMod(AttackableUnit? target, float delta){}
public static void IncPermanentFlatBubbleRadiusMod(AttackableUnit? target, float delta){}
public static void IncPermanentFlatCritChanceMod(AttackableUnit? target, float delta){}
public static void IncPermanentFlatGoldPer10Mod(AttackableUnit? target, float delta){}
public static void IncPermanentFlatHPPoolMod(AttackableUnit? target, float delta){}
public static void IncPermanentFlatHPRegenMod(AttackableUnit? target, float delta){}
public static void IncPermanentFlatMagicDamageMod(AttackableUnit? target, float delta){}
public static void IncPermanentFlatMovementSpeedMod(AttackableUnit? target, float delta){}
public static void IncPermanentFlatPhysicalDamageMod(AttackableUnit? target, float delta){}
public static void IncPermanentFlatSpellBlockMod(AttackableUnit? target, float delta){}
public static void IncPermanentPercentAttackSpeedMod(AttackableUnit? target, float delta){}
public static void IncPermanentPercentBubbleRadiusMod(AttackableUnit? target, float delta){}
public static void IncPermanentPercentCooldownMod(AttackableUnit? target, float delta){}
public static void IncPermanentPercentEXPBonus(AttackableUnit? target, float delta){}
public static void IncPermanentPercentHPRegenMod(AttackableUnit? target, float delta){}
public static void IncPermanentPercentMovementSpeedMod(AttackableUnit? target, float delta){}
public static void IncPermanentPercentPhysicalDamageMod(AttackableUnit? target, float delta){}
public static float GetPAR(AttackableUnit owner, PrimaryAbilityResourceType PARType = 0)
{
return default!;
}
public static float GetMaxPAR(AttackableUnit owner, PrimaryAbilityResourceType PARType = 0)
{
return default!;
}
public static float GetPARPercent(AttackableUnit owner, PrimaryAbilityResourceType PARType = 0)
{
return default!;
}
public static float GetHealth(AttackableUnit owner, PrimaryAbilityResourceType PARType = 0)
{
return default!;
}
public static float GetMaxHealth(AttackableUnit owner, PrimaryAbilityResourceType PARType = 0)
{
return default!;
}
public static float GetHealthPercent(AttackableUnit owner, PrimaryAbilityResourceType PARType = 0)
{
return default!;
}
[BBFunc]
public static void IncPAR(AttackableUnit target, float delta, PrimaryAbilityResourceType PARType = 0){}
[BBFunc]
public static void IncFlatPARPoolMod(AttackableUnit target, float delta, PrimaryAbilityResourceType PARType = 0){}
[BBFunc]
public static void IncPercentPARPoolMod(AttackableUnit target, float delta, PrimaryAbilityResourceType PARType = 0){}
[BBFunc]
public static void IncPermanentFlatPARPoolMod(AttackableUnit target, float delta, PrimaryAbilityResourceType PARType = 0){}
[BBFunc]
public static void IncFlatPARRegenMod(AttackableUnit target, float delta, PrimaryAbilityResourceType PARType = 0){}
[BBFunc]
public static void IncPercentPARRegenMod(AttackableUnit target, float delta, PrimaryAbilityResourceType PARType = 0){}
[BBFunc]
public static void IncPermanentFlatPARRegenMod(AttackableUnit target, float delta, PrimaryAbilityResourceType PARType = 0){}
[BBFunc]
public static void IncPermanentGoldReward(AttackableUnit target, float delta){}
[BBFunc]
public static void IncPermanentExpReward(AttackableUnit target, float delta){}
}