Some questions about Velaptor #646
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@RafaelOliveira I first off want to apologize for not answering you much earlier!! I thought that the built-in GitHub notification system would let me know that I have some new conversation content, but it does not let me know this. I will look into getting notified or checking this often. Just a quick heads up though, we do have a discord community where most of the conversations happen. You are welcome to join!! Q: Is there a way to scale the game? Q: Is there support for gamepads? Just a heads up, Velaptor is always being worked on and moving forward, but if you want to help contribute in any way to help speed things up, we are taking contributors and have already picked up some contributors that are helping out!! If not, no big deal. Come join the community and say hi!! |
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Hi, I'd like to ask some questions about Velaptor.
Is there a way to scale the game? Something like have a window with 800x600, but a "virtual window" with 400x300, scaled up (or could be bigger, scaled down). It's useful for games with pixel art.
And, is there support for gamepads? I searched for these two things but I didn't find in the source code (I was looking the docs some days ago, but it's offline now).
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