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Render depth map from the mesh #490
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Add an algorithm to the compute menu to render the mesh to a depth image using the active camera models. Use existing code in kwiver to render mesh to depth image. |
Note that this could be closely related to the rendering mesh in camera view task, as the depth field can be directly derived from the z-buffer of the mesh rendering, distorted or not. In theory, we should be able to kill both birds with one stone: cam view mesh rendering & depth view. |
In theory this is true, but practically there may be benefits to separating this processing.
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