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game_client.c
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/****************************
Maciej Gębala (CC BY-NC 4.0)
Client ver. 0.1
2023-03-30
****************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <stdbool.h>
#include <arpa/inet.h>
#include "board.h"
int main(int argc, char *argv[])
{
int socket_desc;
struct sockaddr_in server_addr;
char server_message[16], client_message[16];
bool end_game;
int player, msg, move;
if( argc!=4 ) {
printf("Wrong number of arguments\n");
return -1;
}
// Create socket
socket_desc = socket(AF_INET, SOCK_STREAM, 0);
if( socket_desc<0 ) {
printf("Unable to create socket\n");
return -1;
}
printf("Socket created successfully\n");
// Set port and IP the same as server-side
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(atoi(argv[2]));
server_addr.sin_addr.s_addr = inet_addr(argv[1]);
// Send connection request to server
if( connect(socket_desc, (struct sockaddr*)&server_addr, sizeof(server_addr))<0 ) {
printf("Unable to connect\n");
return -1;
}
printf("Connected with server successfully\n");
// Receive the server message
memset(server_message, '\0', sizeof(server_message));
if( recv(socket_desc, server_message, sizeof(server_message), 0)<0 ) {
printf("Error while receiving server's message\n");
return -1;
}
printf("Server message: %s\n",server_message);
memset(client_message, '\0', sizeof(client_message));
strcpy(client_message, argv[3]);
// Send the message to server
if( send(socket_desc, client_message, strlen(client_message), 0)<0 ) {
printf("Unable to send message\n");
return -1;
}
setBoard();
end_game = false;
player = atoi(argv[3]);
while( !end_game ) {
memset(server_message, '\0', sizeof(server_message));
if( recv(socket_desc, server_message, sizeof(server_message), 0)<0 ) {
printf("Error while receiving server's message\n");
return -1;
}
printf("Server message: %s\n", server_message);
msg = atoi(server_message);
move = msg%100;
msg = msg/100;
if( move!=0 ) {
setMove(move, 3-player);
printBoard();
}
if( (msg==0) || (msg==6) ) {
printf("Your move: ");
if( fgets(client_message, sizeof(client_message), stdin)==NULL ) {
printf("Error while reading move\n");
return -1;
};
move = atoi(client_message);
setMove(move, player);
printBoard();
memset(client_message, '\0', sizeof(client_message));
sprintf(client_message, "%d", move);
if( send(socket_desc, client_message, strlen(client_message), 0)<0 ) {
printf("Unable to send message\n");
return -1;
}
printf("Client message: %s\n", client_message);
}
else {
end_game = true;
switch( msg ) {
case 1 : printf("You won.\n"); break;
case 2 : printf("You lost.\n"); break;
case 3 : printf("Draw.\n"); break;
case 4 : printf("You won. Opponent error.\n"); break;
case 5 : printf("You lost. Your error.\n"); break;
}
}
}
// Close socket
close(socket_desc);
return 0;
}