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server.js
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const express = require('express');
const http = require('http');
const socketIo = require('socket.io');
const path = require('path');
const app = express();
const server = http.createServer(app);
const io = socketIo(server, {
cors: {
origin: "*",
methods: ["GET", "POST"]
}
});
app.use(express.static(path.join(__dirname, '.')));
function createRandomRoomUUID() {
return Math.random().toString(36).substring(2, 15) + Math.random().toString(36).substring(2, 15);
}
let rooms = {};
io.on('connection', (socket) => {
socket.on('createRoom', (room, callback) => {
if (!rooms[room]) {
rooms[room] = { name: room, uuid: createRandomRoomUUID(), players: [], turn: 0 };
socket.join(room);
rooms[room].players.push({
id: socket.id,
points: 0,
values: []
});
}
callback(rooms[room]);
});
socket.on('joinRoom', (uuid, callback) => {
const room = Object.values(rooms).find(room => room.uuid === uuid);
if (room && room.players.length < 2) {
socket.join(room.name);
room.turn = 1;
room.players.push({
id: socket.id,
points: 0,
values: []
});
callback(room);
io.to(room.name).emit('startGame');
}
});
socket.on('handleTurn', (uuid, value) => {
const room = Object.values(rooms).find(room => room.uuid === uuid);
if (room.turn === 10) {
io.to(room.name).emit('gameOver', room.players);
return;
}
let playerIndex = room.players.findIndex(player => player.id === socket.id);
room.players[playerIndex].values.push(value);
if (room.players[0].values.length === room.players[1].values.length) {
let player1Value = room.players[0].values[room.players[0].values.length - 1];
let player2Value = room.players[1].values[room.players[1].values.length - 1];
if (player1Value === player2Value) {
room.players[0].points += 3;
room.players[1].points += 3;
} else if (player1Value !== player2Value && player1Value === false) {
room.players[0].points += 5;
} else if (player1Value !== player2Value && player2Value === false) {
room.players[1].points += 5;
} else {
room.players[0].points += 1;
room.players[1].points += 1;
}
room.turn++;
io.to(room.name).emit('nextTurn');
}
});
socket.on('disconnect', () => {
for (let room in rooms) {
let playerIndex = rooms[room].players.indexOf(socket.id);
if (playerIndex !== -1) {
rooms[room].players.splice(playerIndex, 1);
rooms[room].turn = 0;
if (rooms[room].players.length === 0) {
delete rooms[room];
} else {
io.to(room).emit('playerLeft');
}
}
}
});
});
server.listen(3001, () => {
console.log('Server listening on port 3001');
});