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Implement gamepad vendor and id attributes in Krom and HL backends #1443
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Hey @Onek8, feel free to post comments with code or better yet send pull requests. But I'll delete zips posted without comment without looking into them. |
Sorry, I was just sharing the patch that works for linux tested with xbox generic controller, ps4 and ps5. Basically just added the extra axis when triggers + dpad come in as axis and not buttons to trigger the actual button index. It didnt seem like a real fix so I figured it would be best to archive it until it was further investigated. Thank you for explaining the deletion, no zips :) |
That's appreciated but please use uncompressed text. You can simply do a git diff and upload that for example - that way everyone can directly see what they get. |
Linking to #1473, the HL part is implemented now. |
gamepad.vendor
andgamepad.id
currently always returnunknown
on Krom and empty strings on Hashlink, even though the functionality seems to be implemented in Kinc, at least on Windows and Linux.Some more context and potentially a Kinc issue (still need to investigate more): https://forums.armory3d.org/t/problem-with-gamepad-sticks-logic-nodes/5087
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