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Update kmake
Windows (OpenGL) #1953: Commit 14bab89 pushed by RobDangerous
September 24, 2024 21:51 1m 41s main
September 24, 2024 21:51 1m 41s
Update kmake
Windows (OpenGL) #1952: Commit 1b18e20 pushed by RobDangerous
September 24, 2024 14:10 1m 41s main
September 24, 2024 14:10 1m 41s
Update kmake
Windows (OpenGL) #1951: Commit a73bfb1 pushed by RobDangerous
September 24, 2024 11:24 57s main
September 24, 2024 11:24 57s
Fallback to WARP
Windows (OpenGL) #1950: Commit 3a91523 pushed by RobDangerous
September 24, 2024 09:33 1m 26s main
September 24, 2024 09:33 1m 26s
Update kmake
Windows (OpenGL) #1949: Commit a43f74e pushed by RobDangerous
September 24, 2024 08:49 1m 40s main
September 24, 2024 08:49 1m 40s
Update Kong
Windows (OpenGL) #1948: Commit 27e788d pushed by RobDangerous
September 24, 2024 00:42 1m 11s main
September 24, 2024 00:42 1m 11s
Rework allocator sync into general command list sync
Windows (OpenGL) #1947: Commit e7a88bd pushed by RobDangerous
September 24, 2024 00:05 2m 18s main
September 24, 2024 00:05 2m 18s
Update Kong
Windows (OpenGL) #1946: Commit 4d0375a pushed by RobDangerous
September 23, 2024 21:42 2m 4s main
September 23, 2024 21:42 2m 4s
Implement kope_g5_command_list_copy_texture_to_buffer
Windows (OpenGL) #1945: Commit 728e3fc pushed by RobDangerous
September 23, 2024 03:06 1m 41s main
September 23, 2024 03:06 1m 41s
Make texture arrays work
Windows (OpenGL) #1944: Commit d98750c pushed by RobDangerous
September 22, 2024 23:27 2m 21s main
September 22, 2024 23:27 2m 21s
Add more validation data
Windows (OpenGL) #1943: Commit ca2333e pushed by RobDangerous
September 22, 2024 02:59 1m 25s main
September 22, 2024 02:59 1m 25s
Refine mip configuration
Windows (OpenGL) #1942: Commit f8aa9e0 pushed by RobDangerous
September 22, 2024 02:19 53s main
September 22, 2024 02:19 53s
Track resource states per mip level
Windows (OpenGL) #1941: Commit a01860e pushed by RobDangerous
September 22, 2024 01:12 1m 21s main
September 22, 2024 01:12 1m 21s
Remove unused rtv/dsv indices
Windows (OpenGL) #1940: Commit 8aa8058 pushed by RobDangerous
September 21, 2024 20:54 3m 8s main
September 21, 2024 20:54 3m 8s
Bind individual mip levels
Windows (OpenGL) #1939: Commit 51fd250 pushed by RobDangerous
September 21, 2024 20:52 1m 55s main
September 21, 2024 20:52 1m 55s
Support another depth format for SRV access
Windows (OpenGL) #1938: Commit 6402af7 pushed by RobDangerous
September 21, 2024 15:18 1m 43s main
September 21, 2024 15:18 1m 43s
Make instanced rendering work
Windows (OpenGL) #1937: Commit d154eaa pushed by RobDangerous
September 21, 2024 14:39 1m 31s main
September 21, 2024 14:39 1m 31s
Rework rtv/dsv descriptor management and support cubemaps
Windows (OpenGL) #1936: Commit a2aa227 pushed by RobDangerous
September 21, 2024 03:18 1m 33s main
September 21, 2024 03:18 1m 33s
Fix framebuffer viewport/scissor
Windows (OpenGL) #1935: Commit 7c480fa pushed by RobDangerous
September 20, 2024 20:52 54s main
September 20, 2024 20:52 54s
Support depth buffers
Windows (OpenGL) #1934: Commit 9e66617 pushed by RobDangerous
September 20, 2024 20:16 57s main
September 20, 2024 20:16 57s
Initial work on root constants
Windows (OpenGL) #1933: Commit 596fbad pushed by RobDangerous
September 19, 2024 00:51 1m 32s main
September 19, 2024 00:51 1m 32s
Add some validation for copy_texture_to_texture
Windows (OpenGL) #1932: Commit 10a89e8 pushed by RobDangerous
September 17, 2024 15:44 1m 11s main
September 17, 2024 15:44 1m 11s
Only set one viewport/scissor (the others are only used via SV_Viewpo…
Windows (OpenGL) #1931: Commit 663d43d pushed by RobDangerous
September 17, 2024 12:15 1m 56s main
September 17, 2024 12:15 1m 56s
Set an optimized clear value
Windows (OpenGL) #1930: Commit eba9a51 pushed by RobDangerous
September 17, 2024 12:04 1m 22s main
September 17, 2024 12:04 1m 22s
Kick out hardcoded texture sizes
Windows (OpenGL) #1929: Commit ec9a93a pushed by RobDangerous
September 17, 2024 11:54 1m 33s main
September 17, 2024 11:54 1m 33s