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For simplifying development iterations and initial experience explore how raw compute shaders can be provided so it doesn't require converting to compiled spirv. This would also require equal effort to ensure transitioning to the recommended way of statically compiled shaders.
The text was updated successfully, but these errors were encountered:
For simplifying development iterations and initial experience explore how raw compute shaders can be provided so it doesn't require converting to compiled spirv. This would also require equal effort to ensure transitioning to the recommended way of statically compiled shaders.
The text was updated successfully, but these errors were encountered: