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Document the utilities to convert shaders into C++ header files #53

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axsaucedo opened this issue Sep 6, 2020 · 0 comments
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documentation Improvements or additions to documentation

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Currently Kompute has utilities to work with shaders more efficiently, one of the more useful ones for productionisation is the CLI for converting shaders particularily from raw text format into spirv and then into C++ (or C) header files, which can then be added into the resulting binary, avoiding shipping the shaders as separate files.

@axsaucedo axsaucedo added the documentation Improvements or additions to documentation label Sep 6, 2020
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