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As per #85 all examples should be updated to use spir-v bytes for shaders instead of the raw glsl/hlsl string by default as more devices support this by default.
The text was updated successfully, but these errors were encountered:
As per #85 all examples should be updated to use spir-v bytes for shaders instead of the raw glsl/hlsl string by default as more devices support this by default.
The text was updated successfully, but these errors were encountered: