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astar.js
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astar.js
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class AStar {
clear() {
var open = this.openSet && this.openSet.nodes || [];
var closed = this.closedSet || [];
for (var i in open) {
open[i].clear();
}
for (var i in closed) {
closed[i].clear();
}
this.openSet = new BinaryHeap((nodeA, nodeB) => { // Comparison function, compare fCost and hCost
var diff = nodeA.fCost - nodeB.fCost;
if (diff == 0) diff = nodeA.hCost - nodeB.hCost;
return diff;
});
this.closedSet = [];
this.path = [];
}
clearNoHeap() {
var open = this.openSet || [];
var closed = this.closedSet || [];
for (var i in open) {
open[i].clear();
}
for (var i in closed) {
closed[i].clear();
}
this.openSet = [];
this.closedSet = [];
this.path = [];
}
compute(start, end) {
this.clear();
this.openSet.push(start);
while (this.openSet.length > 0) {
var current = this.openSet.pop();
this.closedSet.push(current);
if (current == end) {
this.path = this.retracePath(start, end);
return this.path;
}
for (var i in current.neighbors) {
var neighbor = current.neighbors[i];
if (this.closedSet.indexOf(neighbor) > -1) continue;
var newCost = current.gCost + neighbor.dist(current); // Distance between start and current
if (newCost < neighbor.gCost || !this.openSet.contains(neighbor)) {
neighbor.gCost = newCost;
neighbor.hCost = this.heuristic(neighbor, end); // The heuristic between current and end
neighbor.parent = current;
// console.log(neighbor.x + " " + neighbor.y + " " + neighbor.fCost);
if (!this.openSet.contains(neighbor)) {
this.openSet.push(neighbor);
} else {
this.openSet.sortUp(neighbor);
}
}
}
}
this.path = [];
return this.path; // Target is impossible to reach
}
computeNoHeap(start, end) {
this.clearNoHeap();
this.openSet.push(start);
while (this.openSet.length > 0) {
var currentIndex = 0;
for (var i in this.openSet) {
if (this.openSet[i].fCost < this.openSet[currentIndex].fCost) {
currentIndex = i;
}
}
var current = this.openSet[currentIndex];
this.openSet.splice(currentIndex, 1);
this.closedSet.push(current);
if (current == end) {
this.path = this.retracePath(start, end);
return this.path;
}
for (var i in current.neighbors) {
var neighbor = current.neighbors[i];
if (this.closedSet.indexOf(neighbor) > -1) continue;
var newCost = current.gCost + neighbor.dist(current); // Distance between start and current
if (newCost < neighbor.gCost || this.openSet.indexOf(neighbor) == -1) {
neighbor.gCost = newCost;
neighbor.hCost = this.heuristic(neighbor, end); // The heuristic between current and end
neighbor.parent = current;
// console.log(neighbor.x + " " + neighbor.y + " " + neighbor.fCost);
if (this.openSet.indexOf(neighbor) == -1) {
this.openSet.push(neighbor);
}
}
}
}
this.path = [];
return this.path; // Target is impossible to reach
}
heuristic(node, end) {
return node.dist(end);
}
retracePath(start, end) {
var current = end;
var path = [];
while (current.parent) {
path.unshift(current);
current = current.parent;
}
path.unshift(start)
return path;
}
}