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object.cpp
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object.cpp
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#include "stratum.h"
YAAMP_OBJECT *object_find(CommonList *list, int id, bool lock)
{
if(lock) list->Enter();
for(CLI li = list->first; li; li = li->next)
{
YAAMP_OBJECT *object = (YAAMP_OBJECT *)li->data;
if(object->id == id)
{
if(lock)
{
object_lock(object);
list->Leave();
}
return object;
}
}
if(lock) list->Leave();
return NULL;
}
void object_lock(YAAMP_OBJECT *object)
{
if(!object) return;
object->lock_count++;
}
void object_unlock(YAAMP_OBJECT *object)
{
if(!object) return;
object->lock_count--;
}
void object_delete(YAAMP_OBJECT *object)
{
if(!object) return;
object->deleted = true;
}
void object_prune(CommonList *list, YAAMP_OBJECT_DELETE_FUNC deletefunc)
{
list->Enter();
for(CLI li = list->first; li && list->count > 0; )
{
CLI todel = li;
YAAMP_OBJECT *object = (YAAMP_OBJECT *)li->data;
li = li->next;
if(!object) continue;
if(object->deleted && !object->lock_count)
{
deletefunc(object);
todel->data = NULL;
list->Delete(todel);
}
else if(object->lock_count && object->unlock)
object->lock_count--;
}
list->Leave();
}
void object_prune_debug(CommonList *list, YAAMP_OBJECT_DELETE_FUNC deletefunc)
{
list->Enter();
for(CLI li = list->first; li && list->count > 0; )
{
CLI todel = li;
YAAMP_OBJECT *object = (YAAMP_OBJECT *)li->data;
li = li->next;
if(!object) continue;
if(object->deleted && object->lock_count)
debuglog("object set for delete is locked\n");
if(object->deleted && !object->lock_count)
{
deletefunc(object);
todel->data = NULL;
list->Delete(todel);
}
else if(object->lock_count && object->unlock)
object->lock_count--;
}
if (list->count)
debuglog("still %d objects in list\n", list->count);
list->Leave();
}