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Use JuliaWGPU ecosystem for GPU support #48
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Admittedly, I am not knowledgeable enough to even know what this could do/how it can integrate here. I would love more information about this. |
@Kyjor Sorry for the late reply. I was trying to recommend it as a replacement for OpenGL for your:
As a bonus, WebGPU compiles to Vulkan on Linux, Metal on MacOS, DirectX11/12 on Windows and is supported directly in the browser. There's some effort to write good Julia bindings for WebGPU over in: https://github.com/JuliaWGPU/ |
That sounds very promising! I don't think I'll have the bandwidth for 3d at all this year if things go the way I think. A lot of this year will be spent refining the editor tools in the engine. But that's definitely interesting, and I would be open to any contributions to make that happen sooner than expected! 😄 |
Update: This year I plan on learning some 3d, and make the engine more agnostic to different rendering backends. Not sure if I'll get to WebGPU this year though, but I should make it feasible! |
@VarLad I'd at least like to play around with it! If I architect things right, it should be possible to use it in JulGame! |
It provides the most widely compatible vs powerful backend for writing GPU shaders at the moment.
I'll try looking into this at some point.
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