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rawdraw.c
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rawdraw.c
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//Copyright (c) 2011 <>< Charles Lohr - Under the MIT/x11 or NewBSD License you choose.
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "os_generic.h"
#define CNFG3D
#define CNFG_IMPLEMENTATION
#define CNFGOGL
//#define CNFGRASTERIZER
//#define CNFG_WINDOWS_DISABLE_BATCH
#include "CNFG.h"
unsigned frames = 0;
unsigned long iframeno = 0;
void HandleKey( int keycode, int bDown )
{
if( keycode == 27 ) exit( 0 );
printf( "Key: %d -> %d\n", keycode, bDown );
}
void HandleButton( int x, int y, int button, int bDown )
{
printf( "Button: %d,%d (%d) -> %d\n", x, y, button, bDown );
}
void HandleMotion( int x, int y, int mask )
{
// printf( "Motion: %d,%d (%d)\n", x, y, mask );
}
#define HMX 40
#define HMY 40
short screenx, screeny;
float Heightmap[HMX*HMY];
void DrawHeightmap()
{
int x, y;
float fdt = ((iframeno++)%(360*10))/10.0;
float eye[3] = { (float)sin(fdt*(3.14159/180.0))*1, (float)cos(fdt*(3.14159/180.0))*1, 1 };
float at[3] = { 0,0, 0 };
float up[3] = { 0,0, 1 };
tdSetViewport( -1, -1, 1, 1, screenx, screeny );
tdMode( tdPROJECTION );
tdIdentity( gSMatrix );
tdPerspective( 40, ((float)screenx)/((float)screeny), .1, 200., gSMatrix );
tdMode( tdMODELVIEW );
tdIdentity( gSMatrix );
tdTranslate( gSMatrix, 0, 0, -40 );
tdLookAt( gSMatrix, eye, at, up );
for( x = 0; x < HMX-1; x++ )
for( y = 0; y < HMY-1; y++ )
{
float tx = x-HMX/2;
float ty = y-HMY/2;
float pta[3];
float ptb[3];
float ptc[3];
float ptd[3];
float normal[3];
float lightdir[3] = { 1, -1, 1 };
float tmp1[3];
float tmp2[3];
RDPoint pto[6];
pta[0] = tx+0; pta[1] = ty+0; pta[2] = Heightmap[(x+0)+(y+0)*HMX];
ptb[0] = tx+1; ptb[1] = ty+0; ptb[2] = Heightmap[(x+1)+(y+0)*HMX];
ptc[0] = tx+0; ptc[1] = ty+1; ptc[2] = Heightmap[(x+0)+(y+1)*HMX];
ptd[0] = tx+1; ptd[1] = ty+1; ptd[2] = Heightmap[(x+1)+(y+1)*HMX];
tdPSub( pta, ptb, tmp2 );
tdPSub( ptc, ptb, tmp1 );
tdCross( tmp1, tmp2, normal );
tdFinalPoint( pta, pta );
tdFinalPoint( ptb, ptb );
tdFinalPoint( ptc, ptc );
tdFinalPoint( ptd, ptd );
if( pta[2] >= 1.0 ) continue;
if( ptb[2] >= 1.0 ) continue;
if( ptc[2] >= 1.0 ) continue;
if( ptd[2] >= 1.0 ) continue;
if( pta[2] < 0 ) continue;
if( ptb[2] < 0 ) continue;
if( ptc[2] < 0 ) continue;
if( ptd[2] < 0 ) continue;
/* if( pta[3] < -1 ) continue;
if( ptb[3] < -1 ) continue;
if( ptc[3] < -1 ) continue;
if( ptd[3] < -1 ) continue;
*/
// if( pta[2] < 0 ) continue;
// if( ptb[2] < 0 ) continue;
// if( ptc[2] < 0 ) continue;
// if( ptd[2] < 0 ) continue;
pto[0].x = pta[0]; pto[0].y = pta[1];
pto[1].x = ptb[0]; pto[1].y = ptb[1];
pto[2].x = ptd[0]; pto[2].y = ptd[1];
pto[3].x = ptc[0]; pto[3].y = ptc[1];
pto[4].x = ptd[0]; pto[4].y = ptd[1];
pto[5].x = pta[0]; pto[5].y = pta[1];
// CNFGColor(((x+y)&1)?0xFFFFFFFF:0x000000FF);
float bright = tdDot( normal, lightdir );
if( bright < 0 ) bright = 0;
CNFGColor( 0xff | (((int)( bright * 50 ))<<24) );
// CNFGTackPoly( &pto[0], 3 ); CNFGTackPoly( &pto[3], 3 );
CNFGTackSegment( pta[0], pta[1], ptb[0], ptb[1] );
// CNFGTackSegment( ptb[0], ptb[1], ptc[0], ptc[1] );
// CNFGTackSegment( ptc[0], ptc[1], ptd[0], ptd[1] );
// CNFGTackSegment( ptd[0], ptd[1], pta[0], pta[1] );
CNFGTackSegment( pta[0], pta[1], ptc[0], ptc[1] );
// CNFGTackSegment( ptd[0], ptd[1], ptb[0], ptb[1] );
}
/*
for( f = 0; f <= 6.28; f+=0.01 )
{
tdPSet( pta, cos( f ), sin(f), cos( f * 10. + ThisTime) );
tdPSet( ptb, cos( f - 0.01 ), sin(f - 0.01), cos( (f-0.01) * 10. + ThisTime) );
// printf( "(%f, %f, %f) -> ", pta[0], pta[1], pta[2] );
tdFinalPoint( pta, pta );
tdFinalPoint( ptb, ptb );
// printf( "%f, %f, %f\n", pta[0], pta[1], pta[2] );
CNFGTackSegment( pta[0], pta[1], ptb[0], ptb[1] );
}
*/
}
int HandleDestroy()
{
printf( "Destroying\n" );
exit(10);
return 0;
}
uint32_t randomtexturedata[65536];
int main()
{
int i, x, y;
double ThisTime;
double LastFPSTime = OGGetAbsoluteTime();
double LastFrameTime = OGGetAbsoluteTime();
double SecToWait;
int linesegs = 0;
CNFGBGColor = 0x000080FF; //Darkblue
CNFGSetup( "Test Bench", 640, 480 );
// CNFGSetupFullscreen( "Test Bench", 0 );
//CNFGSetLineWidth( 2 );
for( x = 0; x < HMX; x++ )
for( y = 0; y < HMY; y++ )
{
Heightmap[x+y*HMX] = tdPerlin2D( x, y )*8.;
}
while(CNFGHandleInput())
{
int i, pos;
float f;
iframeno++;
RDPoint pto[3];
CNFGClearFrame();
CNFGColor( 0xFFFFFFFF );
CNFGGetDimensions( &screenx, &screeny );
// Mesh in background
DrawHeightmap();
/*
pto[0].x = 100;
pto[0].y = 100;
pto[1].x = 200;
pto[1].y = 100;
pto[2].x = 100;
pto[2].y = 200;
CNFGTackPoly( &pto[0], 3 );
CNFGColor( 0xFF00FF );
*/
/* CNFGTackSegment( pto[0].x, pto[0].y, pto[1].x, pto[1].y );
CNFGTackSegment( pto[1].x, pto[1].y, pto[2].x, pto[2].y );
CNFGTackSegment( pto[2].x, pto[2].y, pto[0].x, pto[0].y );
*/
CNFGColor( 0xffffffff );
CNFGDialogColor = 0x202020ff;
CNFGDrawBox( 300, 0, 320, 20 );
// Square behind text
CNFGColor( 0x444444FF );
CNFGTackRectangle( 0, 0, 260, 260 );
CNFGPenX = 10; CNFGPenY = 10;
// Text
pos = 0;
CNFGColor( 0xffffffff );
for( i = 0; i < 1; i++ )
{
int c;
char tw[2] = { 0, 0 };
for( c = 0; c < 256; c++ )
{
tw[0] = c;
CNFGPenX = ( c % 16 ) * 16+5;
CNFGPenY = ( c / 16 ) * 16+5;
CNFGDrawText( tw, 2 );
}
}
// Green triangles
CNFGPenX = 0;
CNFGPenY = 0;
for( i = 0; i < 400; i++ )
{
RDPoint pp[3];
CNFGColor( 0x00FF00FF ); //Green
pp[0].x = (short)(50*sin((float)(i+iframeno)*.01) + (i%20)*30);
pp[0].y = (short)(50*cos((float)(i+iframeno)*.01) + (i/20)*20);
pp[1].x = (short)(20*sin((float)(i+iframeno)*.01) + (i%20)*30);
pp[1].y = (short)(50*cos((float)(i+iframeno)*.01) + (i/20)*20);
pp[2].x = (short)(10*sin((float)(i+iframeno)*.01) + (i%20)*30);
pp[2].y = (short)(30*cos((float)(i+iframeno)*.01) + (i/20)*20);
CNFGTackPoly( pp, 3 );
}
int x, y;
for( y = 0; y < 256; y++ )
for( x = 0; x < 256; x++ )
randomtexturedata[x+y*256] = x | ((x*394543L+y*355+iframeno)<<8);
CNFGBlitImage( randomtexturedata, 100, 300, 256, 256 );
frames++;
CNFGSwapBuffers();
ThisTime = OGGetAbsoluteTime();
if( ThisTime > LastFPSTime + 1 )
{
printf( "FPS: %d\n", frames );
frames = 0;
linesegs = 0;
LastFPSTime+=1;
}
SecToWait = .016 - ( ThisTime - LastFrameTime );
LastFrameTime += .016;
if( SecToWait > 0 )
OGUSleep( (int)( SecToWait * 1000000 ) );
}
return(0);
}