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Anyway to use the hidden game mode and map without CheatEngine #33
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game may need to send packet data directly to the server, just like the packets you send when you click on a mode this means that the all in client modification is impossibility, and I have tried it many times, so it may be necessary to intercept the packet and modify and resend, or send the new packet directly |
we're talking about "hidden modes", instead of a different map |
@Ochii The GetCurrentRoom() in ICSO2GameManager is GetCurrentRoomID, it returns the ID of current room instead of And set something like |
The ICSO2GameRoom (and other interfaces) definitions are based of the Chinese client. I haven't looked into sending the room info to master server |
I just tried
g_pCSO2GameManager->GetCurrentRoom()
but it not returningICSO2GameRoom
, It just returns the id of current room.The text was updated successfully, but these errors were encountered: