@@ -454,7 +454,7 @@ class Renderer {
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} else {
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- const renderObjects = renderBundleData . renderObjects ;
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+ const { renderObjects } = renderBundleData ;
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for ( let i = 0 , l = renderObjects . length ; i < l ; i ++ ) {
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@@ -711,10 +711,12 @@ class Renderer {
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// process render lists
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- const opaqueObjects = renderList . opaque ;
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- const transparentObjects = renderList . transparent ;
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- const bundles = renderList . bundles ;
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- const lightsNode = renderList . lightsNode ;
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+ const {
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+ bundles,
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+ lightsNode,
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+ transparent : transparentObjects ,
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+ opaque : opaqueObjects
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+ } = renderList ;
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if ( bundles . length > 0 ) this . _renderBundles ( bundles , sceneRef , lightsNode ) ;
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if ( this . opaque === true && opaqueObjects . length > 0 ) this . _renderObjects ( opaqueObjects , camera , sceneRef , lightsNode ) ;
@@ -1297,8 +1299,7 @@ class Renderer {
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}
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- const geometry = object . geometry ;
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- const material = object . material ;
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+ const { geometry, material } = object ;
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if ( material . visible ) {
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@@ -1316,8 +1317,7 @@ class Renderer {
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if ( ! object . frustumCulled || _frustum . intersectsObject ( object ) ) {
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- const geometry = object . geometry ;
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- const material = object . material ;
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+ const { geometry, material } = object ;
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if ( this . sortObjects === true ) {
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