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Eclipse bug #37
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This might be related, but I've observed similar behavior in orbit around planets when an eclipsing body is in between Kerbol and the craft (currently, I have also observed this affecting KSC, craft deployed on the launchpad, and in orbit around Kerbin and Duna). It seems almost like all light emitters are zero'd out during the eclipse - internal lights, engine lights, surface mounted lights, and even the green highlight on parts when the cursor is hovering over them. Interestingly, Waterfall's plumes are not affected (though the engines themselves are). Below is a gallery of screenshots taken from a fresh game; if need be, I'd be happy to send hard copies and/or the KSP.log file. Edit: Currently running KSP 1.12.5.3190 via CKAN on Linux, if that matters. Also, below are the versions for EVE/Scatterer/Raymarched Volumetrics/Deferred Rendering. I can provide a full modlist, but the rest should be irrelevant (or, at least, they're not preventing the issue). I have done a bit of uninstalling/reinstalling of EVE+Scatterer+Deferred Rendering+Raymarched Volumetrics to see if that fixes the issue, to no avail, but have not done a full uninstall/reinstall as the issue seems to only occur when EVE+Scatterer are installed (have not tried EVE alone yet as the issue can be a little touchy to replicate). Edit 2: Just tried rettoph's fix (ie. removed the OBJECT {body = Ike, caster=Duna} line), but that did not solve the issue. |
From @rettoph:
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