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Simic Slaw - Repeated crafting #5

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DarkMorford opened this issue Aug 7, 2017 · 4 comments
Open

Simic Slaw - Repeated crafting #5

DarkMorford opened this issue Aug 7, 2017 · 4 comments

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@DarkMorford
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Simic Slaw is crafted by repeatedly adding different food items to it. The more you add, the harder it is to eat, but the better the benefits are.

Implementing the Simic Slaw item itself will probably require some sort of metadata or NBT on the ItemStack, then using that instead of static hunger/saturation values to determine the effect when eaten.

The continuous-crafting system will be trickier. I don't know offhand what it would require, but I'm guessing we'd need a new implementation of IRecipe.

@QWERTYman2020
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Should Simic Slaw have any downsides?

@DarkMorford
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It does. It has a 75% chance of giving you Nausea, Poison, Weakness, and/or Blindness for about 10-15 seconds when you eat it.

@QWERTYman2020
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but these effects are static and do not scale with the overall benefits of the slaw?

@DarkMorford
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It does scale. The 75% chance stays the same, but the "base" slaw only gives you Nausea for 10 seconds. As you add more stuff to it, the number of effects and the length increase.

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