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LUX.D2x2.pas
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unit LUX.D2x2;
interface //#################################################################### ■
uses LUX, LUX.D2;
type //$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$【 T Y P E 】
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$【 R E C O R D 】
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% TSingleM2
TSingleM2 = record
private
///// A C C E S S O R
function GetD2( const Y_,X_:Integer ) :Single;
procedure SetD2( const Y_,X_:Integer; const D2_:Single );
function GetAxisX :TSingle2D;
procedure SetAxisX( const AxisX_:TSingle2D );
function GetAxisY :TSingle2D;
procedure SetAxisY( const AxisY_:TSingle2D );
public
constructor Create( const _11_,_12_,
_21_,_22_:Single );
///// O P E R A T O R
class operator Negative( const V_:TSingleM2 ) :TSingleM2;
class operator Positive( const V_:TSingleM2 ) :TSingleM2;
class operator Add( const A_,B_:TSingleM2 ) :TSingleM2;
class operator Subtract( const A_,B_:TSingleM2 ) :TSingleM2;
class operator Multiply( const A_,B_:TSingleM2 ) :TSingleM2;
class operator Multiply( const A_:TSingleM2; const B_:Single ) :TSingleM2;
class operator Multiply( const A_:Single; const B_:TSingleM2 ) :TSingleM2;
class operator Multiply( const A_:TSingle2D; const B_:TSingleM2 ) :TSingle2D;
class operator Multiply( const A_:TSingleM2; const B_:TSingle2D ) :TSingle2D;
class operator Divide( const A_:TSingleM2; const B_:Single ) :TSingleM2;
///// P R O P E R T Y
property D2[ const Y_,X_:Integer ] :Single read GetD2 write SetD2 ; default;
property AxisX :TSingle2D read GetAxisX write SetAxisX;
property AxisY :TSingle2D read GetAxisY write SetAxisY;
///// M E T H O D
function Det :Single;
function Adjugate :TSingleM2;
function Inverse :TSingleM2;
class function Rotate( const Angle_:Single ) :TSingleM2; static;
///// F I E L D
case Byte of
0:( _1D :array [ 0..2*2-1 ] of Single; );
1:( _2D :array [ 0..2-1, 0..2-1 ] of Single; );
2:( _11, _21,
_12, _22 :Single; );
end;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% TDoubleM2
TDoubleM2 = record
private
///// A C C E S S O R
function GetD2( const Y_,X_:Integer ) :Double;
procedure SetD2( const Y_,X_:Integer; const D2_:Double );
function GetAxisX :TDouble2D;
procedure SetAxisX( const AxisX_:TDouble2D );
function GetAxisY :TDouble2D;
procedure SetAxisY( const AxisY_:TDouble2D );
public
constructor Create( const _11_,_12_,
_21_,_22_:Double );
///// O P E R A T O R
class operator Negative( const V_:TDoubleM2 ) :TDoubleM2;
class operator Positive( const V_:TDoubleM2 ) :TDoubleM2;
class operator Add( const A_,B_:TDoubleM2 ) :TDoubleM2;
class operator Subtract( const A_,B_:TDoubleM2 ) :TDoubleM2;
class operator Multiply( const A_,B_:TDoubleM2 ) :TDoubleM2;
class operator Multiply( const A_:TDoubleM2; const B_:Double ) :TDoubleM2;
class operator Multiply( const A_:Double; const B_:TDoubleM2 ) :TDoubleM2;
class operator Multiply( const A_:TDouble2D; const B_:TDoubleM2 ) :TDouble2D;
class operator Multiply( const A_:TDoubleM2; const B_:TDouble2D ) :TDouble2D;
class operator Divide( const A_:TDoubleM2; const B_:Double ) :TDoubleM2;
///// P R O P E R T Y
property D2[ const Y_,X_:Integer ] :Double read GetD2 write SetD2 ; default;
property AxisX :TDouble2D read GetAxisX write SetAxisX;
property AxisY :TDouble2D read GetAxisY write SetAxisY;
///// M E T H O D
function Det :Double;
function Adjugate :TDoubleM2;
function Inverse :TDoubleM2;
class function Rotate( const Angle_:Double ) :TDoubleM2; static;
///// F I E L D
case Byte of
0: ( _1D :array [ 0..2*2-1 ] of Double; );
1: ( _2D :array [ 0..2-1, 0..2-1 ] of Double; );
2: ( _11, _21,
_12, _22 :Double; );
end;
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$【 C L A S S 】
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$【 R O U T I N E 】
implementation //############################################################### ■
uses System.Math;
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$【 R E C O R D 】
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% TSingleM2
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& private
//////////////////////////////////////////////////////////////// A C C E S S O R
function TSingleM2.GetD2( const Y_,X_:Integer ) :Single;
begin
Result := _2D[ X_-1, Y_-1 ];
end;
procedure TSingleM2.SetD2( const Y_,X_:Integer; const D2_:Single );
begin
_2D[ X_-1, Y_-1 ] := D2_;
end;
//------------------------------------------------------------------------------
function TSingleM2.GetAxisX :TSingle2D;
begin
with Result do
begin
X := _11; {X := _12;}
Y := _21; {Y := _22;}
end;
end;
procedure TSingleM2.SetAxisX( const AxisX_:TSingle2D );
begin
with AxisX_ do
begin
_11 := X; {_12 := X;}
_21 := Y; {_22 := Y;}
end;
end;
function TSingleM2.GetAxisY :TSingle2D;
begin
with Result do
begin
{X := _11;} X := _12;
{Y := _21;} Y := _22;
end;
end;
procedure TSingleM2.SetAxisY( const AxisY_:TSingle2D );
begin
with AxisY_ do
begin
{_11 := X;} _12 := X;
{_21 := Y;} _22 := Y;
end;
end;
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& public
constructor TSingleM2.Create( const _11_,_12_, _21_,_22_:Single );
begin
_11 := _11_; _12 := _12_;
_21 := _21_; _22 := _22_;
end;
//////////////////////////////////////////////////////////////// O P E R A T O R
class operator TSingleM2.Positive( const V_:TSingleM2 ) :TSingleM2;
begin
with Result do
begin
_11 := +V_._11; _12 := +V_._12;
_21 := +V_._21; _22 := +V_._22;
end;
end;
class operator TSingleM2.Negative( const V_:TSingleM2 ) :TSingleM2;
begin
with Result do
begin
_11 := -V_._11; _12 := -V_._12;
_21 := -V_._21; _22 := -V_._22;
end;
end;
class operator TSingleM2.Add( const A_,B_:TSingleM2 ) :TSingleM2;
begin
with Result do
begin
_11 := A_._11 + B_._11; _12 := A_._12 + B_._12;
_21 := A_._21 + B_._21; _22 := A_._22 + B_._22;
end;
end;
class operator TSingleM2.Subtract( const A_,B_:TSingleM2 ) :TSingleM2;
begin
with Result do
begin
_11 := A_._11 - B_._11; _12 := A_._12 - B_._12;
_21 := A_._21 - B_._21; _22 := A_._22 - B_._22;
end;
end;
class operator TSingleM2.Multiply( const A_,B_:TSingleM2 ) :TSingleM2;
begin
// _11 _12 _11 _12
// _21 _22 × _21 _22
with Result do
begin
_11 := A_._11 * B_._11 + A_._12 * B_._21;
_12 := A_._11 * B_._12 + A_._12 * B_._22;
_21 := A_._21 * B_._11 + A_._22 * B_._21;
_22 := A_._21 * B_._12 + A_._22 * B_._22;
end;
end;
class operator TSingleM2.Multiply( const A_:TSingleM2; const B_:Single ) :TSingleM2;
begin
with Result do
begin
_11 := A_._11 * B_; _12 := A_._12 * B_;
_21 := A_._21 * B_; _22 := A_._22 * B_;
end;
end;
class operator TSingleM2.Multiply( const A_:Single; const B_:TSingleM2 ) :TSingleM2;
begin
with Result do
begin
_11 := A_ * B_._11; _12 := A_ * B_._12;
_21 := A_ * B_._21; _22 := A_ * B_._22;
end;
end;
class operator TSingleM2.Multiply( const A_:TSingle2D; const B_:TSingleM2 ) :TSingle2D;
begin
{
_11 _12
X Y × _21 _22
}
with Result do
begin
X := A_.X * B_._11 + A_.Y * B_._21;
Y := A_.X * B_._12 + A_.Y * B_._22;
end;
end;
class operator TSingleM2.Multiply( const A_:TSingleM2; const B_:TSingle2D ) :TSingle2D;
begin
{
_11 _12 X
_21 _22 × Y
}
with Result do
begin
X := A_._11 * B_.X + A_._12 * B_.Y;
Y := A_._21 * B_.X + A_._22 * B_.Y;
end;
end;
class operator TSingleM2.Divide( const A_:TSingleM2; const B_:Single ) :TSingleM2;
begin
with Result do
begin
_11 := A_._11 / B_; _12 := A_._12 / B_;
_21 := A_._21 / B_; _22 := A_._22 / B_;
end;
end;
//////////////////////////////////////////////////////////////////// M E T H O D
function TSingleM2.Det :Single;
begin
Result := _11 * _22 - _21 * _12;
end;
function TSingleM2.Adjugate :TSingleM2;
begin
Result._11 := +_22; Result._12 := -_12;
Result._21 := -_21; Result._22 := +_11;
end;
function TSingleM2.Inverse :TSingleM2;
begin
Result := Adjugate / Det;
end;
//------------------------------------------------------------------------------
class function TSingleM2.Rotate( const Angle_:Single ) :TSingleM2;
var
S, C :Single;
begin
SinCos( Angle_, S, C );
with Result do
begin
_11 := C; _12 := -S;
_21 := +S; _22 := C;
end;
end;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% TDoubleM2
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& private
//////////////////////////////////////////////////////////////// A C C E S S O R
function TDoubleM2.GetD2( const Y_,X_:Integer ) :Double;
begin
Result := _2D[ X_-1, Y_-1 ];
end;
procedure TDoubleM2.SetD2( const Y_,X_:Integer; const D2_:Double );
begin
_2D[ X_-1, Y_-1 ] := D2_;
end;
//------------------------------------------------------------------------------
function TDoubleM2.GetAxisX :TDouble2D;
begin
with Result do
begin
X := _11; {X := _12;}
Y := _21; {Y := _22;}
end;
end;
procedure TDoubleM2.SetAxisX( const AxisX_:TDouble2D );
begin
with AxisX_ do
begin
_11 := X; {_12 := X;}
_21 := Y; {_22 := Y;}
end;
end;
function TDoubleM2.GetAxisY :TDouble2D;
begin
with Result do
begin
{X := _11;} X := _12;
{Y := _21;} Y := _22;
end;
end;
procedure TDoubleM2.SetAxisY( const AxisY_:TDouble2D );
begin
with AxisY_ do
begin
{_11 := X;} _12 := X;
{_21 := Y;} _22 := Y;
end;
end;
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& public
constructor TDoubleM2.Create( const _11_,_12_, _21_,_22_:Double );
begin
_11 := _11_; _12 := _12_;
_21 := _21_; _22 := _22_;
end;
//////////////////////////////////////////////////////////////// O P E R A T O R
class operator TDoubleM2.Positive( const V_:TDoubleM2 ) :TDoubleM2;
begin
with Result do
begin
_11 := +V_._11; _12 := +V_._12;
_21 := +V_._21; _22 := +V_._22;
end;
end;
class operator TDoubleM2.Negative( const V_:TDoubleM2 ) :TDoubleM2;
begin
with Result do
begin
_11 := -V_._11; _12 := -V_._12;
_21 := -V_._21; _22 := -V_._22;
end;
end;
class operator TDoubleM2.Add( const A_,B_:TDoubleM2 ) :TDoubleM2;
begin
with Result do
begin
_11 := A_._11 + B_._11; _12 := A_._12 + B_._12;
_21 := A_._21 + B_._21; _22 := A_._22 + B_._22;
end;
end;
class operator TDoubleM2.Subtract( const A_,B_:TDoubleM2 ) :TDoubleM2;
begin
with Result do
begin
_11 := A_._11 - B_._11; _12 := A_._12 - B_._12;
_21 := A_._21 - B_._21; _22 := A_._22 - B_._22;
end;
end;
class operator TDoubleM2.Multiply( const A_,B_:TDoubleM2 ) :TDoubleM2;
begin
// _11 _12 _11 _12
// _21 _22 × _21 _22
with Result do
begin
_11 := A_._11 * B_._11 + A_._12 * B_._21;
_12 := A_._11 * B_._12 + A_._12 * B_._22;
_21 := A_._21 * B_._11 + A_._22 * B_._21;
_22 := A_._21 * B_._12 + A_._22 * B_._22;
end;
end;
class operator TDoubleM2.Multiply( const A_:TDoubleM2; const B_:Double ) :TDoubleM2;
begin
with Result do
begin
_11 := A_._11 * B_; _12 := A_._12 * B_;
_21 := A_._21 * B_; _22 := A_._22 * B_;
end;
end;
class operator TDoubleM2.Multiply( const A_:Double; const B_:TDoubleM2 ) :TDoubleM2;
begin
with Result do
begin
_11 := A_ * B_._11; _12 := A_ * B_._12;
_21 := A_ * B_._21; _22 := A_ * B_._22;
end;
end;
class operator TDoubleM2.Multiply( const A_:TDouble2D; const B_:TDoubleM2 ) :TDouble2D;
begin
{
_11 _12
X Y × _21 _22
}
with Result do
begin
X := A_.X * B_._11 + A_.Y * B_._21;
Y := A_.X * B_._12 + A_.Y * B_._22;
end;
end;
class operator TDoubleM2.Multiply( const A_:TDoubleM2; const B_:TDouble2D ) :TDouble2D;
begin
{
_11 _12 X
_21 _22 × Y
}
with Result do
begin
X := A_._11 * B_.X + A_._12 * B_.Y;
Y := A_._21 * B_.X + A_._22 * B_.Y;
end;
end;
class operator TDoubleM2.Divide( const A_:TDoubleM2; const B_:Double ) :TDoubleM2;
begin
with Result do
begin
_11 := A_._11 / B_; _12 := A_._12 / B_;
_21 := A_._21 / B_; _22 := A_._22 / B_;
end;
end;
//////////////////////////////////////////////////////////////////// M E T H O D
function TDoubleM2.Det :Double;
begin
Result := _11 * _22 - _21 * _12;
end;
function TDoubleM2.Adjugate :TDoubleM2;
begin
Result._11 := +_22; Result._12 := -_12;
Result._21 := -_21; Result._22 := +_11;
end;
function TDoubleM2.Inverse :TDoubleM2;
begin
Result := Adjugate / Det;
end;
//------------------------------------------------------------------------------
class function TDoubleM2.Rotate( const Angle_:Double ) :TDoubleM2;
var
S, C :Double;
begin
SinCos( Angle_, S, C );
with Result do
begin
_11 := C; _12 := -S;
_21 := +S; _22 := C;
end;
end;
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$【 C L A S S 】
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$【 R O U T I N E 】
end. //######################################################################### ■