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Main.pas
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unit Main;
interface //#################################################################### ■
uses
System.SysUtils, System.Types, System.UITypes, System.Classes, System.Variants,
FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs,
FMX.StdCtrls, FMX.Controls.Presentation, FMX.ScrollBox, FMX.Memo, FMX.Objects, FMX.TabControl,
LUX, LUX.D1, LUX.D2, LUX.D3, LUX.D4x4,
LUX.GPU.OpenGL,
LUX.GPU.OpenGL.Viewer,
LUX.GPU.OpenGL.Atom.Shader,
LUX.GPU.OpenGL.Scener,
LUX.GPU.OpenGL.Camera,
LUX.GPU.OpenGL.Shaper,
LUX.GPU.OpenGL.Matery,
LUX.GPU.OpenGL.Matery.Textur.Preset,
LUX.GPU.OpenGL.Render, FMX.Memo.Types;
type
TForm1 = class(TForm)
TabControl1: TTabControl;
TabItemV: TTabItem;
Rectangle1: TRectangle;
GLViewer1: TGLViewer;
GLViewer2: TGLViewer;
Rectangle2: TRectangle;
GLViewer3: TGLViewer;
GLViewer4: TGLViewer;
TabItemS: TTabItem;
TabControlS: TTabControl;
TabItemSV: TTabItem;
MemoSVS: TMemo;
SplitterSV: TSplitter;
MemoSVE: TMemo;
TabItemSG: TTabItem;
MemoSGE: TMemo;
SplitterSG: TSplitter;
MemoSGS: TMemo;
TabItemSF: TTabItem;
MemoSFS: TMemo;
SplitterSF: TSplitter;
MemoSFE: TMemo;
TabItemP: TTabItem;
MemoP: TMemo;
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure GLViewer1DblClick(Sender: TObject);
procedure GLViewer2DblClick(Sender: TObject);
procedure GLViewer3DblClick(Sender: TObject);
procedure GLViewer4DblClick(Sender: TObject);
procedure GLViewer4MouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
procedure GLViewer4MouseMove(Sender: TObject; Shift: TShiftState; X, Y: Single);
procedure GLViewer4MouseUp(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
procedure MemoSVSChangeTracking(Sender: TObject);
procedure MemoSGSChangeTracking(Sender: TObject);
procedure MemoSFSChangeTracking(Sender: TObject);
private
{ private 宣言 }
_MouseA :TSingle2D;
_MouseS :TShiftState;
_MouseP :TSingle2D;
///// メソッド
procedure EditShader( const Shader_:TGLShader; const Memo_:TMemo );
public
{ public 宣言 }
_Scener :TGLScener;
_Camera1 :TGLCameraOrth;
_Camera2 :TGLCameraOrth;
_Camera3 :TGLCameraOrth;
_Camera4 :TGLCameraPers;
_Matery :TGLMateryImagG;
_Shaper :TGLShaperFace;
///// メソッド
procedure MakeCamera;
procedure MakeMatery;
procedure MakeShaper;
end;
var
Form1: TForm1;
implementation //############################################################### ■
{$R *.fmx}
uses System.Math;
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& private
/////////////////////////////////////////////////////////////////////// メソッド
procedure TForm1.EditShader( const Shader_:TGLShader; const Memo_:TMemo );
begin
if Memo_.IsFocused then
begin
TIdleTask.Run( procedure
begin
Shader_.Source.Assign( Memo_.Lines );
end );
end;
end;
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& public
/////////////////////////////////////////////////////////////////////// メソッド
procedure TForm1.MakeCamera;
begin
_Camera1 := TGLCameraOrth.Create( _Scener );
_Camera2 := TGLCameraOrth.Create( _Scener );
_Camera3 := TGLCameraOrth.Create( _Scener );
_Camera4 := TGLCameraPers.Create( _Scener );
with _Camera1 do
begin
Size := 5;
Pose := TSingleM4.Translate( 0, +5, 0 )
* TSingleM4.RotateX( DegToRad( -90 ) );
end;
with _Camera2 do
begin
Size := 4;
Pose := TSingleM4.RotateX( DegToRad( -45 ) )
* TSingleM4.Translate( 0, 0, +5 );
end;
with _Camera3 do
begin
Size := 3;
Pose := TSingleM4.Translate( 0, 0, +5 );
end;
with _Camera4 do
begin
Angl := DegToRad( 60{°} );
Pose := TSingleM4.RotateX( DegToRad( -45 ) )
* TSingleM4.Translate( 0, 0, +2 );
end;
GLViewer1.Camera := _Camera1;
GLViewer2.Camera := _Camera2;
GLViewer3.Camera := _Camera3;
GLViewer4.Camera := _Camera4;
end;
//------------------------------------------------------------------------------
procedure TForm1.MakeMatery;
begin
_Matery := TGLMateryImagG.Create;
with _Matery do
begin
with ShaderV do
begin
Source.LoadFromFile( '..\..\_DATA\ShaderV.glsl' );
MemoSVS.Lines.Assign( Source );
OnCompiled := procedure
begin
MemoSVE.Lines.Assign( Errors );
end;
end;
with ShaderG do
begin
Source.LoadFromFile( '..\..\_DATA\ShaderG.glsl' );
MemoSGS.Lines.Assign( Source );
OnCompiled := procedure
begin
MemoSGE.Lines.Assign( Errors );
end;
end;
with ShaderF do
begin
Source.LoadFromFile( '..\..\_DATA\ShaderF.glsl' );
MemoSFS.Lines.Assign( Source );
OnCompiled := procedure
begin
MemoSFE.Lines.Assign( Errors );
end;
end;
with Engine do
begin
OnLinked := procedure
begin
MemoP.Lines.Assign( Errors );
TabItemV.Enabled := Status;
if not Status then TabControl1.TabIndex := 1;
end;
end;
with Textur do
begin
Imager.LoadFromFileHDR( '..\..\_DATA\Luxo-Jr_2000x1000.hdr' );
end;
end;
end;
//------------------------------------------------------------------------------
function BraidedTorus( const T_:TdSingle2D ) :TdSingle3D;
const
LoopR :Single = 1.0; LoopN :Integer = 3;
TwisR :Single = 0.5; TwisN :Integer = 5;
PipeR :Single = 0.3;
var
T :TdSingle2D;
cL, cT, cP, TX, PX, R,
sL, sT, sP, TY, PY, H :TdSingle;
begin
T := Pi2 * T_;
CosSin( LoopN * T.U, cL, sL );
CosSin( TwisN * T.U, cT, sT );
CosSin( T.V, cP, sP );
TX := TwisR * cT; PX := PipeR * cP;
TY := TwisR * sT; PY := PipeR * sP;
R := LoopR * ( 1 + TX ) + PX ;
H := LoopR * ( TY + PY );
with Result do
begin
X := R * cL;
Y := H ;
Z := R * sL;
end;
end;
procedure TForm1.MakeShaper;
begin
_Shaper := TGLShaperFace.Create( _Scener );
with _Shaper do
begin
LoadFromFunc( BraidedTorus, 1300, 100 );
Matery := _Matery;
end;
end;
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
procedure TForm1.FormCreate(Sender: TObject);
begin
_Scener := TGLScener.Create;
MakeCamera;
MakeMatery;
MakeShaper;
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
_Scener.Free;
end;
////////////////////////////////////////////////////////////////////////////////
procedure TForm1.GLViewer1DblClick(Sender: TObject);
begin
with GLViewer1.MakeScreenShot do
begin
SaveToFile( 'Viewer1.png' );
Free;
end;
end;
procedure TForm1.GLViewer2DblClick(Sender: TObject);
begin
with GLViewer2.MakeScreenShot do
begin
SaveToFile( 'Viewer2.png' );
Free;
end;
end;
procedure TForm1.GLViewer3DblClick(Sender: TObject);
begin
with GLViewer3.MakeScreenShot do
begin
SaveToFile( 'Viewer3.png' );
Free;
end;
end;
procedure TForm1.GLViewer4DblClick(Sender: TObject);
begin
with TGLRender.Create do
begin
SizeX := 3840;
SizeY := 2160;
Camera := _Camera4;
Render;
SaveToFile( 'Viewer4.png' );
Free;
end;
end;
//------------------------------------------------------------------------------
procedure TForm1.GLViewer4MouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
begin
_MouseS := Shift;
_MouseP := TSingle2D.Create( X, Y );
end;
procedure TForm1.GLViewer4MouseMove(Sender: TObject; Shift: TShiftState; X, Y: Single);
var
P :TSingle2D;
begin
if ssLeft in _MouseS then
begin
P := TSingle2D.Create( X, Y );
_MouseA := _MouseA + ( P - _MouseP );
_Shaper.Pose := TSingleM4.RotateX( DegToRad( _MouseA.Y ) )
* TSingleM4.RotateY( DegToRad( _MouseA.X ) );
GLViewer1.Repaint;
GLViewer2.Repaint;
GLViewer3.Repaint;
GLViewer4.Repaint;
_MouseP := P;
end;
end;
procedure TForm1.GLViewer4MouseUp(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
begin
GLViewer4MouseMove( Sender, Shift, X, Y );
_MouseS := [];
end;
//------------------------------------------------------------------------------
procedure TForm1.MemoSVSChangeTracking(Sender: TObject);
begin
EditShader( _Matery.ShaderV, MemoSVS );
end;
procedure TForm1.MemoSGSChangeTracking(Sender: TObject);
begin
EditShader( _Matery.ShaderG, MemoSGS );
end;
procedure TForm1.MemoSFSChangeTracking(Sender: TObject);
begin
EditShader( _Matery.ShaderF, MemoSFS );
end;
end. //######################################################################### ■