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In low level runs (be it hard mode or simply the progress speed in a rando run), the dual crushes are useless as an offensive option as they scale based on your level, and are eclipsed by basic attacks and subweapons. An option to have them use strength and/or intelligence would be a welcome change.
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Interesting, I didn't realize they ignored strength and intelligence. Wonder why they did it that way.
I suppose for the dual crushes that are internally marked as being a "spell" (axe bomber and greatest five) they should somehow scale based off both players' int. And the others would do the same but for both players' str.
In low level runs (be it hard mode or simply the progress speed in a rando run), the dual crushes are useless as an offensive option as they scale based on your level, and are eclipsed by basic attacks and subweapons. An option to have them use strength and/or intelligence would be a welcome change.
The text was updated successfully, but these errors were encountered: