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[Suggestion] Disable stations with redstone #497

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PrototypeTrousers opened this issue Jun 27, 2024 · 3 comments
Closed

[Suggestion] Disable stations with redstone #497

PrototypeTrousers opened this issue Jun 27, 2024 · 3 comments
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type: suggestion New feature or request

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@PrototypeTrousers
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Describe the Suggestion

Add a way to disable train stations (basically limit the station to 0 trains, like in factorio)

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Additional Context

Redstone controlling a train station would make a logistic train network where 1 train could supply, for example, Iron Ingots to many "Iron Receiving stations" just by setting the station name, without needing to update the trains schedules

@PrototypeTrousers PrototypeTrousers added the type: suggestion New feature or request label Jun 27, 2024
@techno-sam
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Why not just use a mechanical piston to move the station away from the track?

@PrototypeTrousers
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Wouldnt removing the station from the rail graph and adding it back be laggy ? im not that familiar how the graph is built

@techno-sam
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No. While removing tracks and re-adding them requires the graph to be rebuilt, removing and re-adding "track pad" blocks (stations, track observers, etc) is fairly cheap. An exception to this is perhaps signals, which have their own graph-like system they keep track of

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Labels
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