//Text file name HelloWorld.java
public class HelloWorld {
// main() is the method
public static void main (String[] args)
//Prints "Hello World" in the terminal window.
System.out.println("Hello World");
}
- Go to your program directory in terminal (Assumed JAVA Path is set)
- After for compile your code
javac HelloWorld.java (your program file name)
- For run program
java HelloWorld (main class name)
Type | Set of values | Values | Operators |
---|---|---|---|
short | integers | between -2^15 and + (2^15)-1 | + - * / % |
int | integers | between -2^31 and + (2^31)-1 | + - * / % |
long | integers | between -2^63 and + (2^63)-1 | + - * / % |
float | integers | real numbers 32 bit | + - * / |
double | floating-point numbers | real numbers 64 bit | + - * / |
boolean | boolean values | true or false | && || ! |
char | characters | 16 bit | |
String | sequences of characters | it's not a primitive data type |
//Declaration statement
int a,b;
//Assignment statement
a = 13212; //a is the variable name; 13212 is the literal which is assign to the variable a
//Initialization statement
int c = a + b;
//Compound assignment expressions
a += b; //a is the variable name; b is the variable name; this expression is an equivalent shorthand notation of a = a + b
a -= b; //a is the variable name; b is the variable name; this expression is an equivalent shorthand notation of a = a - b
a *= b; //a is the variable name; b is the variable name; this expression is an equivalent shorthand notation of a = a * b
a /= b; //a is the variable name; b is the variable name; this expression is an equivalent shorthand notation of a = a / b
a %= b; //a is the variable name; b is the variable name; this expression is an equivalent shorthand notation of a = a % b
a ^= b; //a is the variable name; b is the variable name; this expression is an equivalent shorthand notation of a = a ^ b
a &= b; //a is the variable name; b is the variable name; this expression is an equivalent shorthand notation of a = a & b
a \|= b; //a is the variable name; b is the variable name; this expression is an equivalent shorthand notation of a = a \| b
Operation | Meaning |
---|---|
== | equal |
!= | not equal |
< | less than |
> | greater than |
<= | less than or equal |
>= | greater than or equal |
String s = "Happy Coding Folks!!"
System.out.print(String s) //print s
System.out.println(String s) //print s, followed by a newline
System.out.println() //print a newline
String s = "Java is the best!!"
int Integer.parseInt(String s) //convert s to an int value
double Double.parseDouble(String) //convert s to a double value
long Long.parseLong(String s) // convert s to a long value
Public Class Math{
double abs(double a) // absolute value of a
double max(double a, double b) //maximum of a and b
double min(double a, dobule a) //minimum of a and b
double sin(double theta) //sine of theta
double cos(double theta) //cosine of theta
double tan(double theta) //tangent of theta
double toRadians(double degrees) // convert angle from degrees to radians
double toDegrees(double radians) // convert angle from radians to degrees
double exp(double a) // exponential (e^a)
double pow(double a, double p) //raise a to the bth power (a^b)
double random() //random in [0,1)
double sqrt(double a) //square root of a
}
Expression | Expression type | Expression value |
---|---|---|
(1 + 2 + 3 + 4) / 4.0 | double | 2.5 |
Math.sqrt(4) | double | 2.0 |
"123343" + 99 | String | "12334399" |
11 * 0.25 | double | 2.75 |
(int) 11 * 0.25 | double | 2.75 |
11 * (int) 0.25 | int | 0 |
(int) (11 * 0.25) | int | 2 |
IF Statement
if (x>y) { // x > y is the boolean expression
//Sequence of statements
x = y;
}
IF-ELSE STATEMENT
if (BOOLEAN EXPRESSION) {
//Sequence of statements
} else {
//Sequence of statements
}
NESTED IF STATEMENT
if (BOOLEAN EXPRESSION) {
//Sequence of statements
} else if {
//Sequence of statements
}
.
.
.
else {
//Sequence of statements
}
SWITCH STATEMENT
switch (VARIABLE TO EVALUATE ITS VALUE) {
case value: Statement; break;
...
...
...
default: Statement; break;
}
Example:
int month = 8;
String monthString;
switch (month) {
case 1: monthString = "January";
break;
case 2: monthString = "February";
break;
case 3: monthString = "March";
break;
case 4: monthString = "April";
break;
case 5: monthString = "May";
break;
case 6: monthString = "June";
break;
case 7: monthString = "July";
break;
case 8: monthString = "August";
break;
case 9: monthString = "September";
break;
case 10: monthString = "October";
break;
case 11: monthString = "November";
break;
case 12: monthString = "December";
break;
default: monthString = "Invalid month";
break;
}
FOR LOOP STATEMENT
for (declare and initialize a loop control variable; loop-continuation condition/s; increment or decrement of the variable of control)
{
//Statement
}
Example:
for (int i = 0; i <= n; i++) {
System.out.println(i);
}
Enhanced for loop/for-each
for(dataType item : array) {
...
}
Example:
// array of numbers
int[] numbers = {100, 200, 300, 400};
// for each loop
for (int number: numbers) {
System.out.println(number);
WHILE LOOP STATEMENT
while(condition){ //till condition will be true.
//code to be executed
}
Example:
//Initialization is a separate statement
int power = 1;
while ( power <= 10/2 ) // power <= n/2 is an example of the loop-continuation condition
{
System.out.println(power);
}
DO-WHILE LOOP STATEMENT
do{ //always run one time even if condition would be false
//Statement
} while(loop-continuation condition);
Example:
int i=1;
do{
System.out.println(i);
i++;
}while(i<=10);
ARRAY DECLARATION
int[] ai; // array of int
short[][] as; // array of array of short
short s, // scalar short
aas[][]; // array of array of short
Object[] ao; // array of Object
Collection<?>[] ca; // array of Collection of unknown type
DECLARATION OF ARRAY VARIABLE
Exception ae[] = new Exception[3];
Object aao[][] = new Exception[2][3];
int[] factorial = { 1, 1, 2, 6, 24, 120, 720, 5040 };
char ac[] = { 'n', 'o', 't', ' ', 'a', ' ',
'S', 't', 'r', 'i', 'n', 'g' };
String[] aas = { "array", "of", "String", };
- default(No keyword required)
- private
- public
- protected
- static
- final
- transient
- abstract
- synchronized
- volatile
//Declare a variable, object name
String s;
//Invoke a constructor to create an object
s = new String ("Hello World");
//Invoke an instance method that operates on the object's value
char c = s.chartAt(4);
INSTANCE VARIABLES
public class Charge {
//Instance variable declarations
private final double rx, ry;
private final double q;
}
public static double sum (int a, int b) { //double is the return type, sum is the method's name, a and b are two arguments of type int;
int result; //local variable
result = a + b;
return result;//return statement;
}
class MyClass {
// field, constructor, and
// method declarations
}
Example:
public class Bicycle {
// the Bicycle class has
// three fields
public int cadence;
public int gear;
public int speed;
// the Bicycle class has
// one constructor
public Bicycle(int startCadence, int startSpeed, int startGear) {
gear = startGear;
cadence = startCadence;
speed = startSpeed;
}
// the Bicycle class has
// four methods
public void setCadence(int newValue) {
cadence = newValue;
}
public void setGear(int newValue) {
gear = newValue;
}
public void applyBrake(int decrement) {
speed -= decrement;
}
public void speedUp(int increment) {
speed += increment;
}
}
DECLARING CLASSESS IMPLEMENTATING AN INTERFACE AND EXTENDING PARENT CLASS
class MyClass extends MySuperClass implements YourInterface {
// field, constructor, and
// method declarations
}
- MyClass is a subclass of MySuperClass and that it implements the YourInterface interface.
CONSTRUCTORS
- A class contains constructors that are invoked to create objects from the class blueprint.
- Constructor declarations look like method declarations—except that they use the name of the class and have no return type
- Each and every class has defualt No-args constructor.
public class Bicycle{
private int gear;
private int cadence;
private int speed;
public Bicycle(int startCadence, int startSpeed, int startGear) { //args-constructor
gear = startGear;
cadence = startCadence;
speed = startSpeed;
}
public Bicycle(){//No-args constructor
super();
}
}
- Polymorphism is the concept where an object behaves differently in different situations.
- There are two types of polymorphism
- compile time polymorphism
- runtime polymorphism.
- Compile-time polymorphism is achieved by method overloading.
- method overloading is creating multiple method with methods name is same and arguments are different.
public class Circle {
public void draw(){
System.out.println("Drwaing circle with default color Black and diameter 1 cm.");
}
public void draw(int diameter){ //method draw() overloaded.
System.out.println("Drwaing circle with default color Black and diameter"+diameter+" cm.");
}
public void draw(int diameter, String color){ //method draw() overloaded.
System.out.println("Drwaing circle with color"+color+" and diameter"+diameter+" cm.");
}
}
- Run-time polymorphism is achieved by method overriding.
- Runtime polymorphism is implemented when we have an “IS-A” relationship between objects.
- method overriding is the subclass has to override the superclass method.
public interface Shape {
public void draw();
}
public class Circle implements Shape{
@Override
public void draw(){
System.out.println("Drwaing circle");
}
}
public class Square implements Shape {
@Override
public void draw() {
System.out.println("Drawing Square");
}
}
Shape
is the superclass and there are two subclassesCircle
andSquare
- Below is an example of runtime polymorphism.
Shape sh = new Circle();
sh.draw();
Shape sh1 = getShape(); //some third party logic to determine shape
sh1.draw();
- Inheritance is the mechanism of code reuse.
- The object that is getting inherited is called the superclass and the object that inherits the superclass is called a subclass.
- We use
extends
keyword in java to implement inheritance from class. - We use
implements
keyword in java to implement inheritance from interface.
public class Superclass{
// methods and fields
}
public interface Superinterface{
// methods and fields
}
public class Subclass extends Superclass implements Superinterface{
// methods and fields
}
- Abstraction is the concept of hiding the internal details and describing things in simple terms.
- Abstraction can be achieved by two ways.
- Abstract Class
- Interface
- An abstract class must be declared with an
abstract
keyword. - It can have abstract and non-abstract methods.
- It cannot be instantiated.
- It can have constructors and static methods also.
- It can have final methods which will force the subclass not to change the body of the method.
abstract class Flower{
abstract String Smell(); //abstract method.
String Oil(){ // non-abstract method.
System.out.println("Flower Oil is good.");
}
}
public class Lily extends Flower{
private String Smell(){ // implementation of abstarct method.
System.out.println("Lily smell's lovender.");
}
}
- Interface is a blueprint of a class.
- It can have only abstract methods. [Except Java 8 and next versions.]
- Since Java 8, we can have default and static methods in an interface.
interface print{
void printPaper();
}
public class A4 implements print{
public void printPaper(){
System.out.println("A4 Page Printed. ");
}
}
- Encapsulation is used for access restriction to class members and methods.
- Encapsulation is the technique used to implement abstraction in OOP.
- As in encapsulation, the data in a class is hidden from other classes, so it is also known as data-hiding.
- Encapsulation can be achieved by Declaring all the variables in the class as private and writing public methods in the class to set and get the values of variables.
- Best example of Encapsulation is POJO (Plain-Java-Object-Class).
public class User {
private String username;
private String password;
public String getUsername() {
return username;
}
public void setUsername(String username) {
this.username = username;
}
public String getPassword() {
return password;
}
public void setPassword(String password) {
this.password = password;
}
}
- STACK DATA TYPE
public class Stack<Item> implements Iterable <Item>
Stack() //create an empty stack
boolean isEmpty() //return if the stack empty
void push(Item item) // push an item onto the stack
Item pop() //return and remove the item that was inserted most recently
int size() //number of item on stack
- QUEUE DATA TYPE
public class Queue<Item> implements Iterable<Item>
Queue() //create an empty queue
boolean isEmpty() //return if the queue empty
void enqueue(Item item) // insert an item onto queue
Item dequeue() //return and remove the item that was inserted least recently
int size() //number of item on queue
- ITERABLE
//import Iterator
import java.util.Iterator;
public class Queue<Item> implements Iterable<Item> {
//FIFO queue
private Node first;
private Node last;
private class Node {
Item item;
Node next;
}
public void enqueue (Item item)
...
public Item dequeue()
...
}
- SYMBOL TABLE DATA TYPE
public class ST<Key extends Comparable<Key>, Value>
ST() //create and empty symbol table
void put(Key key, Value val) //associate val with key
Value get(Key key) //value associated with key
void remove(Key key) //remove key (and its associated value)
boolean contains (Key key) //return if there is a value associated with key
int size() //number of key-value pairs
Iterable<Key> keys() // all keys in the symbol table
- SET DATA TYPE
public class Set<Key extends Comparable<Key>> implements Iterable<Key>
Set() //create an empty set
boolean isEmpty() //return if the set is empty
void add (Key key) //add key to the set
void remove(Key key) //remove key from set
boolean contains(Key key) //return if the key is in the set
int size() //number of elements in set