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Draw a line over a map by reading all of the cursor events and visiting them each in sequence.
What solution would you like?
An action type that can store data about a chain of events, typically world or screen coordinates.
This should be agnostic to touch / mouse / gamepad inputs.
What alternatives have you considered?
Simply getting the input value isn't enough: it collapses the data down.
What problem does this solve?
Draw a line over a map by reading all of the cursor events and visiting them each in sequence.
What solution would you like?
An action type that can store data about a chain of events, typically world or screen coordinates.
This should be agnostic to touch / mouse / gamepad inputs.
What alternatives have you considered?
Simply getting the input value isn't enough: it collapses the data down.
Related work
Closely related to #224.
Discussed at length on Discord.
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