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Supporting rotation with more mods #192

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LemADEC opened this issue Jul 23, 2016 · 4 comments
Open
1 task

Supporting rotation with more mods #192

LemADEC opened this issue Jul 23, 2016 · 4 comments

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@LemADEC
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LemADEC commented Jul 23, 2016

For those interested to help add more rotation support, please provide a map as follow:

Create a map with all possible rotations for blocks of the mod in question.
The map name should be the mod name with its version.
The requirement is for each block that rotates:

place a central stone block in a 3x3x3 area,
place each possible rotation of the block on the related side of that stone block,
leave 1 or 2 blocks of spacing between each areas of 3x3x3,
organize those areas horizontally in a matrix (don't make a big straight line, don't stack them vertically),
for activated blocks like doors, remember to make an area for the 'open' doors and another area for the 'closed' ones.
Upload that map on dropbox or something equivalent.

Known limitations waiting for a reference map:

  • Matter overdrive
@ghost
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ghost commented Jan 4, 2017

The maker of avp mod, ri5ux might want some mod integration too. He made it so two suits from the mod make you able to breath in warpdrive dimensions

@LemADEC
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LemADEC commented Jan 4, 2017

This issue is for rotation, please use #230 to track AVP support

@LemADEC LemADEC mentioned this issue Mar 10, 2017
@LocusHydra
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This system makes sense for most mods but what about mods like Chisels and bits where you are able to make custom block shapes?

@LemADEC
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LemADEC commented Dec 6, 2020

This API supports way more than simple block, including ImmersiveEngineering cables, ArsMagica wireless connections or LittleTiles complex shapes and interactions.
As for Chisel & bits, that mod isn't maintained, is inefficient and counter intuitive to use. Consider using the original mod, LittleTiles.

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