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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="agile-clicker"
config/name_localized={
"zh": "点击风暴"
}
config/description="手眼协调训练软件"
config/version="0.1.0"
config/tags=PackedStringArray("2d")
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
boot_splash/image="res://assets/LiRenTechLogoTransparent.png"
config/icon="res://assets/icon.webp"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
mouse_cursor/custom_image="res://assets/mouse.png"
mouse_cursor/custom_image_hotspot=Vector2(25, 25)
mouse_cursor/tooltip_position_offset=Vector2(25, 25)
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true