-
-
Notifications
You must be signed in to change notification settings - Fork 80
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
动态合并材质相同的mesh #389
Comments
具体做法可以参考Unity,Unity中有静态批处理与动态批处理,目前我们可以考虑先实现静态批处理。 |
search CGlobals::GetScene()->IsInstancingEnabled(), this is why I disabled it by default, but you can enable it from script. Only works with static mesh. |
再者,我们需要在移动端也能使用。 |
BMaxObject add a property "SortByTexture". Add all triangle lists to a buffer and render together in a post rendering process.
|
材质相同的mesh在渲染时需要做动态合并,减少DrawCall。
The text was updated successfully, but these errors were encountered: