-
Notifications
You must be signed in to change notification settings - Fork 31
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Idea that could be added #695
Comments
??? |
Sorry if I was unclear. I think a button or mode that changes the colours so when you are slower than your PB it will turn green, not red. Like a toggle for people that aim to get more time not lose time. |
You can already customize the colors in the Layout settings. |
I know but I think that it would be a cool and helpful feature if you could swap all the colours with a press of a button instead of doing it manually. Your PB would also be saved as your longest time not your shortest. |
This could be added on live split also. |
Again, as wooferzfg said, you are already able to customize the colors in the layout settings in both LS One and LiveSplit. |
I know this but your PB is saved as your fastest time, not slowest. This is the same for some other features. |
PB stands for Personal Best, not Personal Worst. |
What if you aim to get more time not lose time? |
This is just an idea and if you don't want to do it I can close the issue. |
I think people are missing the point. There are games where the goal is to get the highest time possible per level; there is a level timer which counts down, the earlier the level is finished, the higher the end time will be. This can already be set on speedrun.com for example, under the "Timer ascending" setting for each category. Perhaps another use of this would be to count "time alive", or even (don't get angry) score count (via an auto splitter that sets the time to the current score), where the higher time would result in a better PB. Although I do agree that this isn't exactly the use of a speedrun timer, I think simply adding a toggle to the splits to check "time ascending" wouldn't hurt. |
Imagine a survival game with 5 waves and then it is infinite play through. You would like to use live split because of the splits and graph feature. Would it just make sense to have a mode so you can gain time and not aim to lose time? |
I don't think using LiveSplit for this purpose makes sense in the first place. |
why do you think that? |
Timing a potentially infinitely long section seems pointless. Aside from that, it sounds like you would like to time the first 5 waves by "fastest time beaten", but want to time the final, infinite wave by "longest time alive". That's mixing timing methods and doesn't really make sense. |
My point is that I think that a stopwatch for gaining time and not losing time would be helpful, especially with all the features live split has. If you don't want to add this, I will just close the issues. If it is added, thank you because I think this would be really helpful. |
I'm experimenting a lot with letting auto splitters provide custom key value pairs that can be visualized as columns and automatically updating text components atm. This allows visualizing values like deaths and score. I definitely want to explore custom PB conditions as well. |
Thanks, I hope you add it. |
I'm closing this in favor of the following issue: LiveSplit/livesplit-core#656 |
Could we have a different mode where you aim to get more time? Like a toggle for the colours?
The text was updated successfully, but these errors were encountered: