Add brushes as resources to the scene manager #431
Labels
enhancement
An improvement for livesplit-core.
performance
Affects the performance of the code.
priority: high
This is a high priority issue.
rendering
The issue or pull request is affecting the rendering.
As it turns out, creating brushes is actually quite expensive with a lot of rendering backends. So we definitely want to only create them once and then just attach them to the individual entities.
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