Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Default MPBR shader setup should have a subsurface channel. #245

Closed
LoganFairbairn opened this issue Jan 18, 2025 · 1 comment
Closed

Default MPBR shader setup should have a subsurface channel. #245

LoganFairbairn opened this issue Jan 18, 2025 · 1 comment
Assignees

Comments

@LoganFairbairn
Copy link
Owner

No description provided.

@LoganFairbairn LoganFairbairn converted this from a draft issue Jan 18, 2025
@LoganFairbairn LoganFairbairn self-assigned this Jan 18, 2025
@LoganFairbairn
Copy link
Owner Author

I've updated the default shader setup to now include more elements from Blender's Principled BSDF node setup, including subsurface scattering. I've added subsurface weight as a layer-able shader channel.

@github-project-automation github-project-automation bot moved this from In Progress to Done in @LoganFairbairn's RyMat Jan 19, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
Development

No branches or pull requests

1 participant