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simpleCloak.py
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simpleCloak.py
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import cv2
import numpy as np
import time
from pygame import mixer # Load the popular external library
mixer.init()
mixer.music.load('harry-potter-theme.mp3')
mixer.music.play()
capture_video = cv2.VideoCapture(0)
# camera takes a second to warm up
time.sleep(1)
background = 0
# capturing the background for some frames
for i in range(60):
return_val, background = capture_video.read()
if return_val == False :
continue
while True:
return_val, frame = capture_video.read()
if not return_val :
break
# converting BGR to HSV for better capture of hues
hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)
# setting the lower and upper range for mask1
lower_red = np.array([100, 40, 40])
upper_red = np.array([100, 255, 255])
mask1 = cv2.inRange(hsv, lower_red, upper_red)
# setting the lower and upper range for mask2
lower_red = np.array([155, 40, 40])
upper_red = np.array([180, 255, 255])
mask2 = cv2.inRange(hsv, lower_red, upper_red)
mask1 = mask1 + mask2
# Refining the mask using morphing functions
mask1 = cv2.morphologyEx(mask1, cv2.MORPH_OPEN, np.ones((5, 5),
np.uint8), iterations = 2)
mask1 = cv2.dilate(mask1, np.ones((5, 5), np.uint8), iterations = 1)
mask2 = cv2.bitwise_not(mask1)
# final output
res1 = cv2.bitwise_and(background, background, mask = mask1)
res2 = cv2.bitwise_and(frame, frame, mask = mask2)
final_output = cv2.addWeighted(res1, 1, res2, 1, 0)
cv2.imshow("MY CLOAK", final_output)
if cv2.waitKey(1) and 0xFF == ord('q'):
break