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Neko Game Engine

Neko is a 3D game engine based on SDL2 and OpenGL ES 3.0 that works on Desktop, WebGL2 and Nintendo Switch (port to Android and iOS possible) used at SAE Institute Geneva.

##Requirements Because we use C++17 filesystem, you will need Ubuntu 19.10 to compile with the latest libstdc++, Visual Studio 2019 is recommended on Windows.

Libraries used

  • SDL2
  • GLAD
  • Box2D
  • googletest
  • taskflow
  • imgui
  • sole uuid
  • xxhash
  • std_image