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Rendering issue with some statics and pushable blocks #819
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How did you upscale Dosbox like that? Looks impressive. These rendering issues are present on the PS1 version too, even with some added culling issues (from what I understand). Think we'd spoken about the items in Khamoon years ago when we addressed the bats in Folly, but didn't have a solution. |
I changed the resolution in the dosboxTR.conf file (included on Steam) like this: Also it might be worth checking if |
What happens if you put T1M into a 4:3 graphics mode? |
Same outcome, here's the save files for each of the locations shown above (except the gym) which are compatible with 2.15.2. save_tr1_00.dat.txt |
Hello, I've noticed a few rendering issues in Tomb1Main (& TombATI) that isn't present in the dos version. I don't have the technical knowledge to explain this bug in more detail but I thought it might be helpful to create an issue for it.
Left: DOS | Right: T1M
GYM - Room 7
LEVEL8B - Room 16
LEVEL10A - Room 64
LEVEL10C - Room 18
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