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I had mentioned some of what I am currently working on in #2386
Currently, I am working on a extension for the Godot game engine to add a LuaCodeEdit node with auto completion, error checking and etc for Lua. And potentially in editor support for the language its self.
I also maintain another module/extension for the Godot game engine which adds a lua VM to Godot.
Ideally since it seems at a overview the majority of the Lua language server is implemented in Lua I thought it would be neat if the server could be statically included with the extension.
My other add-on godot_luaAPI has the ability already to statically include Lua C and C++ dependencies at compile time. So I was wondering if all dependencies are included if in theory it should be able to run from within that environment rather then in a stand alone executable using luamake.
The advantage in my option to doing it like this is we would be able to support all platforms the Godot game engine does, including mobile and web builds.
So my question is really do you think this should work or would patches be required to the lua language server to make it happen? I'm not too familiar with what all luamake does.
Thanks in advanced, and let me know if you need any more details!
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I had mentioned some of what I am currently working on in #2386
Currently, I am working on a extension for the Godot game engine to add a LuaCodeEdit node with auto completion, error checking and etc for Lua. And potentially in editor support for the language its self.
I also maintain another module/extension for the Godot game engine which adds a lua VM to Godot.
Ideally since it seems at a overview the majority of the Lua language server is implemented in Lua I thought it would be neat if the server could be statically included with the extension.
My other add-on godot_luaAPI has the ability already to statically include Lua C and C++ dependencies at compile time. So I was wondering if all dependencies are included if in theory it should be able to run from within that environment rather then in a stand alone executable using luamake.
The advantage in my option to doing it like this is we would be able to support all platforms the Godot game engine does, including mobile and web builds.
So my question is really do you think this should work or would patches be required to the lua language server to make it happen? I'm not too familiar with what all luamake does.
Thanks in advanced, and let me know if you need any more details!
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