-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathMainWindow.h
164 lines (135 loc) · 4.28 KB
/
MainWindow.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QtGui/QMainWindow>
#include <QTimer>
#include <QHttp>
#include <QBuffer>
#include <QUdpSocket>
#include <QStringList>
#include <QUrl>
#include <QTime>
#include <QVarLengthArray>
#include <QTextCodec>
#include <QSettings>
#include <QProcess>
#include "ui_MainWindow.h"
#include "gpconfig.h"
#include "gpchat.h"
#include "TreeModel.h"
class MainWindow : public QMainWindow , public Ui_MainWindow
{
Q_OBJECT
public:
MainWindow(QString infile);
~MainWindow();
enum RequestType { RequestGameConfig, RequestGetVersion, RequestAuth, RequestConnect, RequestLogin, RequestParamsMaps, RequestUserList, RequestGameList, RequestSetGame, RequestGameAll, RequestLogout };
void prepareGUI();
void sendPostQuery(QUrl url, QByteArray postdata, RequestType type);
void sendGetQuery(QUrl, RequestType type);
static void parseKeyValue(QIODevice* pSrc, QMap<QString,QString>& out);
static void dumpKeyValue(const QMap<QString,QString>& map);
static QByteArray decrypt(const QByteArray& data);
static QByteArray encrypt(const QByteArray& data);
static QByteArray decryptString(const QString& data);
static QString encryptString(const QByteArray& data);
static QString generateLocalIP();
static bool getIPMac(QString iface, QString& ip, QString& mac);
protected:
virtual void closeEvent(QCloseEvent* event);
public slots:
void aboutDialog();
void configDialog();
void toggleWaitForRoom();
void requestFinished(int id, bool error);
void update();
void readPing();
void start();
void gameDoubleClicked(const QModelIndex& game);
void switchBack();
void showParameters();
void printError(QString error);
void printStatus(QString msg);
void showError(QString error);
void userMessage(QString user, QString text);
void userJoin(QString user);
void userLeave(QString user, QString reason);
void chatSend();
void processError(QProcess::ProcessError error);
void processStateChanged(QProcess::ProcessState newState);
private:
struct UserInfo
{
QString name;
long ping, room;
enum State { StateWatching, StateWaiting, StatePlaying } state;
};
struct GameInfo
{
long id;
QString name, gameType;
enum State { StateEmpty=0, StateWaiting=2, StateWaitingPassword, StatePlaying=5, StatePlayingPassword, StateTerminating } gameState;
long gameTime; // -1 pokud se nehraje (nGameState == 0)
long players, maxPlayers;
};
void doneGameConfig(QBuffer& buffer, bool error);
void doneGetVersion(QBuffer& buffer, bool error);
void sendAuth(QByteArray encdata);
void doneAuth(QBuffer& buffer, bool error);
void sendConnect();
void doneConnect(QBuffer& buffer, bool error);
void sendLogin();
void doneLogin(QBuffer& buffer, bool error);
void sendParamsMaps();
void doneParamsMaps(QBuffer& buffer, bool error);
void sendLogout();
void doneLogout(QBuffer& buffer, bool error);
void sendUserList();
void doneUserList(QBuffer& buffer, bool error);
void updateUserList(QList<UserInfo>& users);
void sendGameList();
void doneGameList(QBuffer& buffer, bool error);
void updateGameList(QList<GameInfo>& games);
void sendSetGame(int roomid = -1, QString password = "@@@");
void doneSetGame(QBuffer& buffer, bool error);
enum AllRequest { AllNone /*chci jen info*/, AllSetParams /*chci nastavit parametry*/, AllStart /*chci spustit server*/ };
void sendGameAll(AllRequest request = AllNone);
void doneGameAll(QBuffer& buffer, bool error);
void updateGameAll();
void updateGeneralInfo();
bool terminateGame();
QString colourNick(QString nick);
private:
struct Request
{
RequestType type;
QBuffer* buffer;
};
QMap<int,Request> m_mapRequests;
QMap<QString,QString> m_mapInput, m_mapLogin, m_mapConnect;
GameAllInfo m_gameInfo;
QStringList m_listMaps;
QList<GameParam*> m_listParams;
// Network
QHttp m_http;
QUdpSocket* m_ping;
QTime m_pingTime;
int m_nPing, m_nCycle;
GPChat* m_pChat;
// GUI
QLabel* m_statusLabel;
UserTreeModel* m_pUsersModel;
GameTreeModel* m_pGamesModel;
TreeModel* m_pServerModel;
TreeModel* m_pGameServerModel;
QString m_strID, m_strAuth, m_strSkin;
QByteArray m_array;
QUrl m_url;
int m_nGame;
QSettings m_settings;
QProcess m_process;
enum State { StateConnecting, StateConnectingWait, StateRooms, StateGame, StateExiting } m_state;
QTimer m_timer;
QTextCodec* m_codec;
bool m_bWaitForRoom;
};
#endif