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smvMain.cxx
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#include "smvMainWindow.h"
#include "smvRenderManager.h"
#include <QApplication>
int main(int argc, char** argv)
{
QApplication app(argc, argv);
smvMainWindow mainWindow;
smvRenderManager renderManager;
//Inform the main window about loaded data
QObject::connect(&renderManager, SIGNAL(skinnedMeshLoaded(vtkPolyData*)), &mainWindow, SLOT(setMeshInformation(vtkPolyData*)));
QObject::connect(&renderManager, SIGNAL(hierarchyLoaded(vtkSkeletonHierarchy*)), &mainWindow, SLOT(setHierarchyInformation(vtkSkeletonHierarchy*)));
QObject::connect(&renderManager, SIGNAL(skeletonPoseLoaded(vtkSkeletonPose*)), &mainWindow, SLOT(setSkeletonPoseInformation(vtkSkeletonPose*)));
QObject::connect(&renderManager, SIGNAL(skeletonAnimationLoaded(vtkSkeletonAnimationStack*)), &mainWindow, SLOT(setSkeletonAnimationInformation(vtkSkeletonAnimationStack*)));
// Inform the rendering manager about option change
QObject::connect(&mainWindow, SIGNAL(dataListRowChanged(int)), &renderManager, SLOT(onDataListRowChanged(int)));
QObject::connect(&mainWindow, SIGNAL(animationListRowChanged(int)), &renderManager, SLOT(onAnimationListRowChanged(int)));
// Menu File actions
QObject::connect(&mainWindow, SIGNAL(modelFileOpened(QString)), &renderManager, SLOT(open3DModel(QString)));
QString title = "Skinned Mesh Viewer";
mainWindow.setWindowTitle(title);
mainWindow.show();
renderManager.setRenderWidget(mainWindow.getRenderWidget());
return(app.exec());
}