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Releases: Luke100000/minecraft-comes-alive

[Universal 1.20.1] MCA Reborn - 7.5.13

13 Feb 07:39
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7.5.13

7.5.12

  • Fixed various smaller issues
  • Personalities now have a few more phrases
  • Fixed harvest task not dropping items
  • Set workplace no longer messes up trades

7.5.11

  • Fixed a crash

7.5.10

  • Fixed data loading issues on systems with locales having non-western digits.
  • Villagers no longer harvest blocks in claimed regions
  • Added support for Let's Do Bakery
  • Fixed root advancement to appear on world load
  • Fixed villager marriage limit math
  • You can no longer restrict bells or gravestones, causing them to get stuck
  • Vanilla player models no longer modify your eye height
  • Player eye height now automatically refreshes on world join and editor changes
  • The editor now tells you if an incompatible mod disabled custom models
  • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
  • Added HSV hair color option to editor
  • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

7.5.9

  • Wrong procreation cooldown on new worlds

7.5.8

  • AI performance improvements
  • Dropped babies in the inventory no longer end up in the backrooms
  • Inverted marriage slider as this is more what people expect
  • Fixed large players receiving damage on the ceiling
  • Married adventurers no longer despawn
  • Added a procreation cooldown (3 in-game days by default)
  • Added attack-text cooldown
  • Fixed trait influenced gender preferences
  • Added gender override config flag for players

7.5.7

  • Fixed a crash

7.5.6

  • Added missing loot tables for some headstones

7.5.5

  • Fixed server crash

7.5.4

  • Removed size requirements of blueprint buildings
  • Restored C2ME compatibility
  • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
  • Fixed marriage slider not being saved
  • Fixed fallback translations on 1.19.4+
  • Added morph to the list of don't-render-custom-arms-when-installed list
  • You can no longer squish babies on the ceiling
  • Archers can now equip crossbows
  • The camera height is now correct
  • Added the ancient city as a rumor and starting location
  • Female cultists now also wear robes
  • Skin library now has...
    • Much less data transfer
    • A report system
    • Filter buttons for hair and clothing
    • Hopefully less connection issues thanks to a dedicated domain
    • Global skins now actually work

7.5.3

  • Ported to 1.20
  • Invalid skins are now hidden by default in the Skin Library
  • Added even more sanity checks when uploading stuff
  • Fixed father/mother at baby item not always being correct

7.5.2

  • Removed gold dust
  • Added compression to skin library networking
  • Skin Editor will now reject most invalid skins
    • Existing invalid skins are marked
  • Changing workspace will rebuild trades

7.5.1

  • Fixed a critical performance issue when childrens are stuck in a wall
  • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
  • Added a few config flags for customizing the destiny screen

7.5.0

  • Added experimental Skin library, editor and uploader
  • Added civil registry, a log writing down all events in a village
  • Added the villager tracker, a compass being able to track the last known position of villagers
  • Fixed baby growth command
  • Move state and infection status are no longer on the gravestone
  • Fixed hugging being restricted to adults
  • Decreased tombstone text render distance to tackle lag

7.4.9

  • Added compat with Chunks fade in

7.4.8

  • Fixed a crash
  • Enabled toddler clothes
  • Extended Sirben lore
  • 1.19.3+ chiseled bookshelves now support MCA books
  • Golden apples can now cure children
    • Using an apple on non-infected villagers will work as a gift now
  • Fixed compatibility with Custom Trading Screen
  • Added fractionOfVanillaZombies Config flag
  • Added overwriteAllZombiesWithZombieVillagers Config flag
  • Fixed a few purple uninitialized skin bois
  • Fixed "monster" advancement

7.4.7

  • Fixed villagers not spawning
  • Fixed not being invisible while in destiny
  • Fixed a crash when telling stories in certain modded environments
  • Syned translations

7.4.6

  • Added optional AI voice acting
  • Fixed reaction when lactose intolerant
  • Graveyards now print the minimum requirements correctly
  • Fixed some configs not being synced properly from the server
  • Improved whistle on sleeping villagers
  • Restricted buildings no longer increase (visual) max population
  • You can now set the home properly when changing the village
  • Adventurers no longer move in
  • Cooldown for being hurt messages
  • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
  • Added Armourers Workshop compatibility

7.4.5

  • Fixed blueprint again
  • Fixed babbling babies on dedicated servers
  • Fixed AI not always responding

7.4.4

  • Fixed missing skin color on hands
  • Fixed blueprint on dedicated servers

7.4.3

  • Fixed crash when villagers have friends lol

7.4.2

  • Fixed invalid task
  • Player in destiny now become invisible instead of spectator
  • Decreased village merging radius
  • Graveyards with only 1 or 2 headstones are not shown on the map anymore
  • Improved setting work place

7.4.1

  • Improved AI and interaction times
  • Villager will now be audible to all (nearby) players
  • Villager can now speak to you while following or staying
  • Improved compatibility with some datapacks
  • Asking to go home now disabling following/staying
  • Improved and fixed set home, restricted homes, blueprint home sync and go home
  • Made all chances in the Config floats
  • Added nameTagDistance to control range of name-tags
  • Fixed Armor rendering issue
  • Fixed server crash when trying to eat something with status effects
  • Improved harvesting task
  • Fixed Sirben having the voice of god
  • Fixed config crash errors not being printed
  • Fixed compatibility with First Person mod and co
  • Fixed babies speaking fluent english

7.4.0

  • Added AI benefits for patrons

7.4.0 rc 4

  • Fixed placing babies

7.4.0 rc 3

  • Fixed GPT3 AI on dedicated servers
  • AI now has a sense of biome, weather and daytime
  • Fixed crash on 1.19.3
  • Fixed a lag spike and improved overall village performance
  • Synced Patrons list
  • Fixed wrong baby name when placing from creative
  • Fixed 1.19.3 on Forge

7.4.0 rc 1, 2

  • Simplified Villages
    • Villager no longer rely on a village to find a home
    • Buildings are no longer required and automatic scanning is disabled by default
      • Frees a bit of CPU
      • This can be toggled in the blueprint
      • Manual tagging is possible too for more control
    • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
  • Added special vision for Sirbens
  • Added PTG-3 based villager chat AI
    • Enable in Config
    • Speak their name once to start a conversation
  • Added more phrases
    • Especially if you are a parent
  • Fewer crashes when crippling the Config
  • Improved dialogues
    • Player Gender
    • Added Greeting back
    • Villager no longer welcome you if you are a Mayor or Monarch
  • Staff of Life now has 10 uses instead of 5
  • Fixed armor texture on female players
  • Fixed performance issue related to villager renderer
  • Fixed Turkish locale issues again
  • You can now start a village with a room (e.g. underground)
  • Added more phrases
  • Fixed villagers using the steve second layer
  • Villager can now open gates
  • Villager now prefer paths and dislike stepping on grass (potential unstable)
  • Improved grieving
    • Villager will grieve when a close villager dies
    • Villager will also grieve once a week at a graveyard
  • Improved taxes
    • Tax items can now be configured
  • Fixed graveyards disappearing
  • Villager with family or friends will now spawn a gravestone if none was found
  • Updated most textures to SoyTutta
  • Updated and added additional headstones
  • Fixed blocked buildings
  • Added rock paper scissor dialogue options for children

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
      custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
      exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
      those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
      default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render ...
Read more

[Universal 1.19.2] MCA Reborn - 7.5.13

13 Feb 07:33
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7.5.13

7.5.12

  • Fixed various smaller issues
  • Personalities now have a few more phrases
  • Fixed harvest task not dropping items
  • Set workplace no longer messes up trades

7.5.11

  • Fixed a crash

7.5.10

  • Fixed data loading issues on systems with locales having non-western digits.
  • Villagers no longer harvest blocks in claimed regions
  • Added support for Let's Do Bakery
  • Fixed root advancement to appear on world load
  • Fixed villager marriage limit math
  • You can no longer restrict bells or gravestones, causing them to get stuck
  • Vanilla player models no longer modify your eye height
  • Player eye height now automatically refreshes on world join and editor changes
  • The editor now tells you if an incompatible mod disabled custom models
  • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
  • Added HSV hair color option to editor
  • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

7.5.9

  • Wrong procreation cooldown on new worlds

7.5.8

  • AI performance improvements
  • Dropped babies in the inventory no longer end up in the backrooms
  • Inverted marriage slider as this is more what people expect
  • Fixed large players receiving damage on the ceiling
  • Married adventurers no longer despawn
  • Added a procreation cooldown (3 in-game days by default)
  • Added attack-text cooldown
  • Fixed trait influenced gender preferences
  • Added gender override config flag for players

7.5.7

  • Fixed a crash

7.5.6

  • Added missing loot tables for some headstones

7.5.5

  • Fixed server crash

7.5.4

  • Removed size requirements of blueprint buildings
  • Restored C2ME compatibility
  • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
  • Fixed marriage slider not being saved
  • Fixed fallback translations on 1.19.4+
  • Added morph to the list of don't-render-custom-arms-when-installed list
  • You can no longer squish babies on the ceiling
  • Archers can now equip crossbows
  • The camera height is now correct
  • Added the ancient city as a rumor and starting location
  • Female cultists now also wear robes
  • Skin library now has...
    • Much less data transfer
    • A report system
    • Filter buttons for hair and clothing
    • Hopefully less connection issues thanks to a dedicated domain
    • Global skins now actually work

7.5.3

  • Invalid skins are now hidden by default in the Skin Library
  • Added even more sanity checks when uploading stuff
  • Fixed father/mother at baby item not always being correct

7.5.2

  • Removed gold dust
  • Added compression to skin library networking
  • Skin Editor will now reject most invalid skins
    • Existing invalid skins are marked
  • Changing workspace will rebuild trades

7.5.1

  • Fixed a critical performance issue when childrens are stuck in a wall
  • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
  • Added a few config flags for customizing the destiny screen

7.5.0

  • Added experimental Skin library, editor and uploader
  • Added civil registry, a log writing down all events in a village
  • Added the villager tracker, a compass being able to track the last known position of villagers
  • Fixed baby growth command
  • Move state and infection status are no longer on the gravestone
  • Fixed hugging being restricted to adults
  • Decreased tombstone text render distance to tackle lag

7.4.9

  • Added compat with Chunks fade in

7.4.8

  • Fixed a crash
  • Enabled toddler clothes
  • Extended Sirben lore
  • 1.19.3+ chiseled bookshelves now support MCA books
  • Golden apples can now cure children
    • Using an apple on non-infected villagers will work as a gift now
  • Fixed compatibility with Custom Trading Screen
  • Added fractionOfVanillaZombies Config flag
  • Added overwriteAllZombiesWithZombieVillagers Config flag
  • Fixed a few purple uninitialized skin bois
  • Fixed "monster" advancement

7.4.7

  • Fixed villagers not spawning
  • Fixed not being invisible while in destiny
  • Fixed a crash when telling stories in certain modded environments
  • Syned translations

7.4.6

  • Added optional AI voice acting
  • Fixed reaction when lactose intolerant
  • Graveyards now print the minimum requirements correctly
  • Fixed some configs not being synced properly from the server
  • Improved whistle on sleeping villagers
  • Restricted buildings no longer increase (visual) max population
  • You can now set the home properly when changing the village
  • Adventurers no longer move in
  • Cooldown for being hurt messages
  • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
  • Added Armourers Workshop compatibility

7.4.5

  • Fixed blueprint again
  • Fixed babbling babies on dedicated servers
  • Fixed AI not always responding

7.4.4

  • Fixed missing skin color on hands
  • Fixed blueprint on dedicated servers

7.4.3

  • Fixed crash when villagers have friends lol

7.4.2

  • Fixed invalid task
  • Player in destiny now become invisible instead of spectator
  • Decreased village merging radius
  • Graveyards with only 1 or 2 headstones are not shown on the map anymore
  • Improved setting work place

7.4.1

  • Improved AI and interaction times
  • Villager will now be audible to all (nearby) players
  • Villager can now speak to you while following or staying
  • Improved compatibility with some datapacks
  • Asking to go home now disabling following/staying
  • Improved and fixed set home, restricted homes, blueprint home sync and go home
  • Made all chances in the Config floats
  • Added nameTagDistance to control range of name-tags
  • Fixed Armor rendering issue
  • Fixed server crash when trying to eat something with status effects
  • Improved harvesting task
  • Fixed Sirben having the voice of god
  • Fixed config crash errors not being printed
  • Fixed compatibility with First Person mod and co
  • Fixed babies speaking fluent english

7.4.0

  • Added AI benefits for patrons

7.4.0 rc 4

  • Fixed placing babies

7.4.0 rc 3

  • Fixed GPT3 AI on dedicated servers
  • AI now has a sense of biome, weather and daytime
  • Fixed crash on 1.19.3
  • Fixed a lag spike and improved overall village performance
  • Synced Patrons list
  • Fixed wrong baby name when placing from creative

7.4.0 rc 1, 2

  • Simplified Villages
    • Villager no longer rely on a village to find a home
    • Buildings are no longer required and automatic scanning is disabled by default
      • Frees a bit of CPU
      • This can be toggled in the blueprint
      • Manual tagging is possible too for more control
    • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
  • Added special vision for Sirbens
  • Added PTG-3 based villager chat AI
    • Enable in Config
    • Speak their name once to start a conversation
  • Added more phrases
    • Especially if you are a parent
  • Fewer crashes when crippling the Config
  • Improved dialogues
    • Player Gender
    • Added Greeting back
    • Villager no longer welcome you if you are a Mayor or Monarch
  • Staff of Life now has 10 uses instead of 5
  • Fixed armor texture on female players
  • Fixed performance issue related to villager renderer
  • Fixed Turkish locale issues again
  • You can now start a village with a room (e.g. underground)
  • Added more phrases
  • Fixed villagers using the steve second layer
  • Villager can now open gates
  • Villager now prefer paths and dislike stepping on grass (potential unstable)
  • Improved grieving
    • Villager will grieve when a close villager dies
    • Villager will also grieve once a week at a graveyard
  • Improved taxes
    • Tax items can now be configured
  • Fixed graveyards disappearing
  • Villager with family or friends will now spawn a gravestone if none was found
  • Updated most textures to SoyTutta
  • Updated and added additional headstones
  • Fixed blocked buildings
  • Added rock paper scissor dialogue options for children

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
      custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
      exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
      those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
      default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain m...
Read more

[Universal 1.18.2] MCA Reborn - 7.4.11

13 Feb 07:10
Compare
Choose a tag to compare

7.4.11

7.4.10

  • Fixed data loading issues on systems with locales having non-western digits.

7.4.9

  • Added compat with Chunks fade in
  • Backported some fixes

7.4.8

  • Fixed a crash
  • Enabled toddler clothes
  • Extended Sirben lore
  • 1.19.3+ chiseled bookshelves now support MCA books
  • Golden apples can now cure children
    • Using an apple on non-infected villagers will work as a gift now
  • Fixed compatibility with Custom Trading Screen
  • Added fractionOfVanillaZombies Config flag
  • Added overwriteAllZombiesWithZombieVillagers Config flag
  • Fixed a few purple uninitialized skin bois
  • Fixed "monster" advancement

7.4.7

  • Fixed villagers not spawning
  • Fixed not being invisible while in destiny
  • Fixed a crash when telling stories in certain modded environments
  • Syned translations

7.4.6

  • Added optional AI voice acting
  • Fixed reaction when lactose intolerant
  • Graveyards now print the minimum requirements correctly
  • Fixed some configs not being synced properly from the server
  • Improved whistle on sleeping villagers
  • Restricted buildings no longer increase (visual) max population
  • You can now set the home properly when changing the village
  • Adventurers no longer move in
  • Cooldown for being hurt messages
  • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
  • Added Armourers Workshop compatibility

7.4.5

  • Fixed blueprint again
  • Fixed babbling babies on dedicated servers
  • Fixed AI not always responding

7.4.4

  • Fixed missing skin color on hands
  • Fixed blueprint on dedicated servers

7.4.3

  • Fixed crash when villagers have friends lol

7.4.2

  • Fixed invalid task
  • Player in destiny now become invisible instead of spectator
  • Decreased village merging radius
  • Graveyards with only 1 or 2 headstones are not shown on the map anymore
  • Improved setting work place

7.4.1

  • Improved AI and interaction times
  • Villager will now be audible to all (nearby) players
  • Villager can now speak to you while following or staying
  • Improved compatibility with some datapacks
  • Asking to go home now disabling following/staying
  • Improved and fixed set home, restricted homes, blueprint home sync and go home
  • Made all chances in the Config floats
  • Added nameTagDistance to control range of name-tags
  • Fixed Armor rendering issue
  • Fixed server crash when trying to eat something with status effects
  • Improved harvesting task
  • Fixed Sirben having the voice of god
  • Fixed config crash errors not being printed
  • Fixed compatibility with First Person mod and co
  • Fixed babies speaking fluent english

7.4.0

  • Added AI benefits for patrons

7.4.0 rc 4

  • Fixed placing babies

7.4.0 rc 3

  • Fixed GPT3 AI on dedicated servers
  • AI now has a sense of biome, weather and daytime
  • Fixed crash on 1.19.3
  • Fixed a lag spike and improved overall village performance
  • Synced Patrons list
  • Fixed wrong baby name when placing from creative

7.4.0 rc 1, 2

  • Simplified Villages
    • Villager no longer rely on a village to find a home
    • Buildings are no longer required and automatic scanning is disabled by default
      • Frees a bit of CPU
      • This can be toggled in the blueprint
      • Manual tagging is possible too for more control
    • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
  • Added special vision for Sirbens
  • Added PTG-3 based villager chat AI
    • Enable in Config
    • Speak their name once to start a conversation
  • Added more phrases
    • Especially if you are a parent
  • Fewer crashes when crippling the Config
  • Improved dialogues
    • Player Gender
    • Added Greeting back
    • Villager no longer welcome you if you are a Mayor or Monarch
  • Staff of Life now has 10 uses instead of 5
  • Fixed armor texture on female players
  • Fixed performance issue related to villager renderer
  • Fixed Turkish locale issues again
  • You can now start a village with a room (e.g. underground)
  • Added more phrases
  • Fixed villagers using the steve second layer
  • Villager can now open gates
  • Villager now prefer paths and dislike stepping on grass (potential unstable)
  • Improved grieving
    • Villager will grieve when a close villager dies
    • Villager will also grieve once a week at a graveyard
  • Improved taxes
    • Tax items can now be configured
  • Fixed graveyards disappearing
  • Villager with family or friends will now spawn a gravestone if none was found
  • Updated most textures to SoyTutta
  • Updated and added additional headstones
  • Fixed blocked buildings
  • Added rock paper scissor dialogue options for children

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
      custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
      exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
      those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
      default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
    • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
  • Fixed #373 (Gamemode being switched before user finishes destiny)
    • Should also resolve the falling-through-world issue
  • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
  • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
    • By default, buckets are included to resolve Issue #273
  • Added command to convert vanilla villager within range
  • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
  • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
    • IE the same logic that is used for villagers now also applies to players
  • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
    • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity
      does not.
    • Requires enablePlayerShaders to be true to utilize this feature
  • Added functionality for Lactose Intolerance
    • Applies a Poison effect after usage, similar to if a spider eye were consumed
  • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
    • This can be bypassed via the bypassTraitRestrictions setting

7.3.20

  • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
    • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
  • You can no longer set the home of a villager who is either there temporarily or does not require a home
  • Fixed trades
  • Fixed equipment dropping
  • Fixed arms being funky in multiplayer

7.3.19

  • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
  • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
    • Advanced Usage Only, tampering can lead to tears :(
  • Multiple Build Script adjustments to align with universal packaging + full automation
  • Fixed some wrong relationships on older worlds

7.3.18

  • Fabric and Forge are now packaged as one universal jar file
  • Fixed trait inheritance change
  • Fixed updating villager name not reflecting change in Blueprint
  • Fixed profession name in Waila etc
  • Fixed outdated infection book

7.3.17

  • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
  • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop
    was ran
  • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in
    the villager_plantable tag and a valid BlockItem
    • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
  • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
    • I'm not sure why someone wanted this, but...ok.
  • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

7.3.16

  • Fixed wrong pitch for babies
  • Pitch slowly increases with age
  • Fix...
Read more

[Universal 1.20.4] MCA Reborn - 7.5.12

30 Jan 22:47
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Choose a tag to compare

7.5.12

  • Fixed various smaller issues
  • Personalities now have a few more phrases
  • Fixed harvest task not dropping items
  • Set workplace no longer messes up trades

7.5.11

  • Fixed a crash

7.5.10

  • Fixed data loading issues on systems with locales having non-western digits.
  • Villagers no longer harvest blocks in claimed regions
  • Added support for Let's Do Bakery
  • Fixed root advancement to appear on world load
  • Fixed villager marriage limit math
  • You can no longer restrict bells or gravestones, causing them to get stuck
  • Vanilla player models no longer modify your eye height
  • Player eye height now automatically refreshes on world join and editor changes
  • The editor now tells you if an incompatible mod disabled custom models
  • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
  • Added HSV hair color option to editor
  • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

7.5.9

  • Wrong procreation cooldown on new worlds

7.5.8

  • AI performance improvements
  • Dropped babies in the inventory no longer end up in the backrooms
  • Inverted marriage slider as this is more what people expect
  • Fixed large players receiving damage on the ceiling
  • Married adventurers no longer despawn
  • Added a procreation cooldown (3 in-game days by default)
  • Added attack-text cooldown
  • Fixed trait influenced gender preferences
  • Added gender override config flag for players

7.5.7

  • Fixed a crash

7.5.6

  • Added missing loot tables for some headstones

7.5.5

  • Fixed server crash

7.5.4

  • Removed size requirements of blueprint buildings
  • Restored C2ME compatibility
  • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
  • Fixed marriage slider not being saved
  • Fixed fallback translations on 1.19.4+
  • Added morph to the list of don't-render-custom-arms-when-installed list
  • You can no longer squish babies on the ceiling
  • Archers can now equip crossbows
  • The camera height is now correct
  • Added the ancient city as a rumor and starting location
  • Female cultists now also wear robes
  • Skin library now has...
    • Much less data transfer
    • A report system
    • Filter buttons for hair and clothing
    • Hopefully less connection issues thanks to a dedicated domain
    • Global skins now actually work

7.5.3

  • Ported to 1.20
  • Invalid skins are now hidden by default in the Skin Library
  • Added even more sanity checks when uploading stuff
  • Fixed father/mother at baby item not always being correct

7.5.2

  • Removed gold dust
  • Added compression to skin library networking
  • Skin Editor will now reject most invalid skins
    • Existing invalid skins are marked
  • Changing workspace will rebuild trades

7.5.1

  • Fixed a critical performance issue when childrens are stuck in a wall
  • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
  • Added a few config flags for customizing the destiny screen

7.5.0

  • Added experimental Skin library, editor and uploader
  • Added civil registry, a log writing down all events in a village
  • Added the villager tracker, a compass being able to track the last known position of villagers
  • Fixed baby growth command
  • Move state and infection status are no longer on the gravestone
  • Fixed hugging being restricted to adults
  • Decreased tombstone text render distance to tackle lag

7.4.9

  • Added compat with Chunks fade in

7.4.8

  • Fixed a crash
  • Enabled toddler clothes
  • Extended Sirben lore
  • 1.19.3+ chiseled bookshelves now support MCA books
  • Golden apples can now cure children
    • Using an apple on non-infected villagers will work as a gift now
  • Fixed compatibility with Custom Trading Screen
  • Added fractionOfVanillaZombies Config flag
  • Added overwriteAllZombiesWithZombieVillagers Config flag
  • Fixed a few purple uninitialized skin bois
  • Fixed "monster" advancement

7.4.7

  • Fixed villagers not spawning
  • Fixed not being invisible while in destiny
  • Fixed a crash when telling stories in certain modded environments
  • Syned translations

7.4.6

  • Added optional AI voice acting
  • Fixed reaction when lactose intolerant
  • Graveyards now print the minimum requirements correctly
  • Fixed some configs not being synced properly from the server
  • Improved whistle on sleeping villagers
  • Restricted buildings no longer increase (visual) max population
  • You can now set the home properly when changing the village
  • Adventurers no longer move in
  • Cooldown for being hurt messages
  • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
  • Added Armourers Workshop compatibility

7.4.5

  • Fixed blueprint again
  • Fixed babbling babies on dedicated servers
  • Fixed AI not always responding

7.4.4

  • Fixed missing skin color on hands
  • Fixed blueprint on dedicated servers

7.4.3

  • Fixed crash when villagers have friends lol

7.4.2

  • Fixed invalid task
  • Player in destiny now become invisible instead of spectator
  • Decreased village merging radius
  • Graveyards with only 1 or 2 headstones are not shown on the map anymore
  • Improved setting work place

7.4.1

  • Improved AI and interaction times
  • Villager will now be audible to all (nearby) players
  • Villager can now speak to you while following or staying
  • Improved compatibility with some datapacks
  • Asking to go home now disabling following/staying
  • Improved and fixed set home, restricted homes, blueprint home sync and go home
  • Made all chances in the Config floats
  • Added nameTagDistance to control range of name-tags
  • Fixed Armor rendering issue
  • Fixed server crash when trying to eat something with status effects
  • Improved harvesting task
  • Fixed Sirben having the voice of god
  • Fixed config crash errors not being printed
  • Fixed compatibility with First Person mod and co
  • Fixed babies speaking fluent english

7.4.0

  • Added AI benefits for patrons

7.4.0 rc 4

  • Fixed placing babies

7.4.0 rc 3

  • Fixed GPT3 AI on dedicated servers
  • AI now has a sense of biome, weather and daytime
  • Fixed crash on 1.19.3
  • Fixed a lag spike and improved overall village performance
  • Synced Patrons list
  • Fixed wrong baby name when placing from creative
  • Fixed 1.19.3 on Forge

7.4.0 rc 1, 2

  • Simplified Villages
    • Villager no longer rely on a village to find a home
    • Buildings are no longer required and automatic scanning is disabled by default
      • Frees a bit of CPU
      • This can be toggled in the blueprint
      • Manual tagging is possible too for more control
    • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
  • Added special vision for Sirbens
  • Added PTG-3 based villager chat AI
    • Enable in Config
    • Speak their name once to start a conversation
  • Added more phrases
    • Especially if you are a parent
  • Fewer crashes when crippling the Config
  • Improved dialogues
    • Player Gender
    • Added Greeting back
    • Villager no longer welcome you if you are a Mayor or Monarch
  • Staff of Life now has 10 uses instead of 5
  • Fixed armor texture on female players
  • Fixed performance issue related to villager renderer
  • Fixed Turkish locale issues again
  • You can now start a village with a room (e.g. underground)
  • Added more phrases
  • Fixed villagers using the steve second layer
  • Villager can now open gates
  • Villager now prefer paths and dislike stepping on grass (potential unstable)
  • Improved grieving
    • Villager will grieve when a close villager dies
    • Villager will also grieve once a week at a graveyard
  • Improved taxes
    • Tax items can now be configured
  • Fixed graveyards disappearing
  • Villager with family or friends will now spawn a gravestone if none was found
  • Updated most textures to SoyTutta
  • Updated and added additional headstones
  • Fixed blocked buildings
  • Added rock paper scissor dialogue options for children

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
      custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
      exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
      those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
      default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
    • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
  • Fixed #373 (Gamemode being switched before user finishes destiny)
    • Should also resolve the falling-through-worl...
Read more

[Universal 1.20.2] MCA Reborn - 7.5.12

30 Jan 08:21
Compare
Choose a tag to compare

7.5.12

  • Fixed various smaller issues
  • Personalities now have a few more phrases
  • Fixed harvest task not dropping items
  • Set workplace no longer messes up trades

7.5.11

  • Fixed a crash

7.5.10

  • Fixed data loading issues on systems with locales having non-western digits.
  • Villagers no longer harvest blocks in claimed regions
  • Added support for Let's Do Bakery
  • Fixed root advancement to appear on world load
  • Fixed villager marriage limit math
  • You can no longer restrict bells or gravestones, causing them to get stuck
  • Vanilla player models no longer modify your eye height
  • Player eye height now automatically refreshes on world join and editor changes
  • The editor now tells you if an incompatible mod disabled custom models
  • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
  • Added HSV hair color option to editor
  • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

7.5.9

  • Wrong procreation cooldown on new worlds

7.5.8

  • AI performance improvements
  • Dropped babies in the inventory no longer end up in the backrooms
  • Inverted marriage slider as this is more what people expect
  • Fixed large players receiving damage on the ceiling
  • Married adventurers no longer despawn
  • Added a procreation cooldown (3 in-game days by default)
  • Added attack-text cooldown
  • Fixed trait influenced gender preferences
  • Added gender override config flag for players

7.5.7

  • Fixed a crash

7.5.6

  • Added missing loot tables for some headstones

7.5.5

  • Fixed server crash

7.5.4

  • Removed size requirements of blueprint buildings
  • Restored C2ME compatibility
  • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
  • Fixed marriage slider not being saved
  • Fixed fallback translations on 1.19.4+
  • Added morph to the list of don't-render-custom-arms-when-installed list
  • You can no longer squish babies on the ceiling
  • Archers can now equip crossbows
  • The camera height is now correct
  • Added the ancient city as a rumor and starting location
  • Female cultists now also wear robes
  • Skin library now has...
    • Much less data transfer
    • A report system
    • Filter buttons for hair and clothing
    • Hopefully less connection issues thanks to a dedicated domain
    • Global skins now actually work

7.5.3

  • Ported to 1.20
  • Invalid skins are now hidden by default in the Skin Library
  • Added even more sanity checks when uploading stuff
  • Fixed father/mother at baby item not always being correct

7.5.2

  • Removed gold dust
  • Added compression to skin library networking
  • Skin Editor will now reject most invalid skins
    • Existing invalid skins are marked
  • Changing workspace will rebuild trades

7.5.1

  • Fixed a critical performance issue when childrens are stuck in a wall
  • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
  • Added a few config flags for customizing the destiny screen

7.5.0

  • Added experimental Skin library, editor and uploader
  • Added civil registry, a log writing down all events in a village
  • Added the villager tracker, a compass being able to track the last known position of villagers
  • Fixed baby growth command
  • Move state and infection status are no longer on the gravestone
  • Fixed hugging being restricted to adults
  • Decreased tombstone text render distance to tackle lag

7.4.9

  • Added compat with Chunks fade in

7.4.8

  • Fixed a crash
  • Enabled toddler clothes
  • Extended Sirben lore
  • 1.19.3+ chiseled bookshelves now support MCA books
  • Golden apples can now cure children
    • Using an apple on non-infected villagers will work as a gift now
  • Fixed compatibility with Custom Trading Screen
  • Added fractionOfVanillaZombies Config flag
  • Added overwriteAllZombiesWithZombieVillagers Config flag
  • Fixed a few purple uninitialized skin bois
  • Fixed "monster" advancement

7.4.7

  • Fixed villagers not spawning
  • Fixed not being invisible while in destiny
  • Fixed a crash when telling stories in certain modded environments
  • Syned translations

7.4.6

  • Added optional AI voice acting
  • Fixed reaction when lactose intolerant
  • Graveyards now print the minimum requirements correctly
  • Fixed some configs not being synced properly from the server
  • Improved whistle on sleeping villagers
  • Restricted buildings no longer increase (visual) max population
  • You can now set the home properly when changing the village
  • Adventurers no longer move in
  • Cooldown for being hurt messages
  • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
  • Added Armourers Workshop compatibility

7.4.5

  • Fixed blueprint again
  • Fixed babbling babies on dedicated servers
  • Fixed AI not always responding

7.4.4

  • Fixed missing skin color on hands
  • Fixed blueprint on dedicated servers

7.4.3

  • Fixed crash when villagers have friends lol

7.4.2

  • Fixed invalid task
  • Player in destiny now become invisible instead of spectator
  • Decreased village merging radius
  • Graveyards with only 1 or 2 headstones are not shown on the map anymore
  • Improved setting work place

7.4.1

  • Improved AI and interaction times
  • Villager will now be audible to all (nearby) players
  • Villager can now speak to you while following or staying
  • Improved compatibility with some datapacks
  • Asking to go home now disabling following/staying
  • Improved and fixed set home, restricted homes, blueprint home sync and go home
  • Made all chances in the Config floats
  • Added nameTagDistance to control range of name-tags
  • Fixed Armor rendering issue
  • Fixed server crash when trying to eat something with status effects
  • Improved harvesting task
  • Fixed Sirben having the voice of god
  • Fixed config crash errors not being printed
  • Fixed compatibility with First Person mod and co
  • Fixed babies speaking fluent english

7.4.0

  • Added AI benefits for patrons

7.4.0 rc 4

  • Fixed placing babies

7.4.0 rc 3

  • Fixed GPT3 AI on dedicated servers
  • AI now has a sense of biome, weather and daytime
  • Fixed crash on 1.19.3
  • Fixed a lag spike and improved overall village performance
  • Synced Patrons list
  • Fixed wrong baby name when placing from creative
  • Fixed 1.19.3 on Forge

7.4.0 rc 1, 2

  • Simplified Villages
    • Villager no longer rely on a village to find a home
    • Buildings are no longer required and automatic scanning is disabled by default
      • Frees a bit of CPU
      • This can be toggled in the blueprint
      • Manual tagging is possible too for more control
    • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
  • Added special vision for Sirbens
  • Added PTG-3 based villager chat AI
    • Enable in Config
    • Speak their name once to start a conversation
  • Added more phrases
    • Especially if you are a parent
  • Fewer crashes when crippling the Config
  • Improved dialogues
    • Player Gender
    • Added Greeting back
    • Villager no longer welcome you if you are a Mayor or Monarch
  • Staff of Life now has 10 uses instead of 5
  • Fixed armor texture on female players
  • Fixed performance issue related to villager renderer
  • Fixed Turkish locale issues again
  • You can now start a village with a room (e.g. underground)
  • Added more phrases
  • Fixed villagers using the steve second layer
  • Villager can now open gates
  • Villager now prefer paths and dislike stepping on grass (potential unstable)
  • Improved grieving
    • Villager will grieve when a close villager dies
    • Villager will also grieve once a week at a graveyard
  • Improved taxes
    • Tax items can now be configured
  • Fixed graveyards disappearing
  • Villager with family or friends will now spawn a gravestone if none was found
  • Updated most textures to SoyTutta
  • Updated and added additional headstones
  • Fixed blocked buildings
  • Added rock paper scissor dialogue options for children

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
      custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
      exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
      those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
      default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
    • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
  • Fixed #373 (Gamemode being switched before user finishes destiny)
    • Should also resolve the falling-through-worl...
Read more

[Universal 1.20.1] MCA Reborn - 7.5.12

29 Jan 20:59
Compare
Choose a tag to compare

7.5.12

  • Fixed various smaller issues
  • Personalities now have a few more phrases
  • Fixed harvest task not dropping items
  • Set workplace no longer messes up trades

7.5.11

  • Fixed a crash

7.5.10

  • Fixed data loading issues on systems with locales having non-western digits.
  • Villagers no longer harvest blocks in claimed regions
  • Added support for Let's Do Bakery
  • Fixed root advancement to appear on world load
  • Fixed villager marriage limit math
  • You can no longer restrict bells or gravestones, causing them to get stuck
  • Vanilla player models no longer modify your eye height
  • Player eye height now automatically refreshes on world join and editor changes
  • The editor now tells you if an incompatible mod disabled custom models
  • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
  • Added HSV hair color option to editor
  • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

7.5.9

  • Wrong procreation cooldown on new worlds

7.5.8

  • AI performance improvements
  • Dropped babies in the inventory no longer end up in the backrooms
  • Inverted marriage slider as this is more what people expect
  • Fixed large players receiving damage on the ceiling
  • Married adventurers no longer despawn
  • Added a procreation cooldown (3 in-game days by default)
  • Added attack-text cooldown
  • Fixed trait influenced gender preferences
  • Added gender override config flag for players

7.5.7

  • Fixed a crash

7.5.6

  • Added missing loot tables for some headstones

7.5.5

  • Fixed server crash

7.5.4

  • Removed size requirements of blueprint buildings
  • Restored C2ME compatibility
  • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
  • Fixed marriage slider not being saved
  • Fixed fallback translations on 1.19.4+
  • Added morph to the list of don't-render-custom-arms-when-installed list
  • You can no longer squish babies on the ceiling
  • Archers can now equip crossbows
  • The camera height is now correct
  • Added the ancient city as a rumor and starting location
  • Female cultists now also wear robes
  • Skin library now has...
    • Much less data transfer
    • A report system
    • Filter buttons for hair and clothing
    • Hopefully less connection issues thanks to a dedicated domain
    • Global skins now actually work

7.5.3

  • Ported to 1.20
  • Invalid skins are now hidden by default in the Skin Library
  • Added even more sanity checks when uploading stuff
  • Fixed father/mother at baby item not always being correct

7.5.2

  • Removed gold dust
  • Added compression to skin library networking
  • Skin Editor will now reject most invalid skins
    • Existing invalid skins are marked
  • Changing workspace will rebuild trades

7.5.1

  • Fixed a critical performance issue when childrens are stuck in a wall
  • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
  • Added a few config flags for customizing the destiny screen

7.5.0

  • Added experimental Skin library, editor and uploader
  • Added civil registry, a log writing down all events in a village
  • Added the villager tracker, a compass being able to track the last known position of villagers
  • Fixed baby growth command
  • Move state and infection status are no longer on the gravestone
  • Fixed hugging being restricted to adults
  • Decreased tombstone text render distance to tackle lag

7.4.9

  • Added compat with Chunks fade in

7.4.8

  • Fixed a crash
  • Enabled toddler clothes
  • Extended Sirben lore
  • 1.19.3+ chiseled bookshelves now support MCA books
  • Golden apples can now cure children
    • Using an apple on non-infected villagers will work as a gift now
  • Fixed compatibility with Custom Trading Screen
  • Added fractionOfVanillaZombies Config flag
  • Added overwriteAllZombiesWithZombieVillagers Config flag
  • Fixed a few purple uninitialized skin bois
  • Fixed "monster" advancement

7.4.7

  • Fixed villagers not spawning
  • Fixed not being invisible while in destiny
  • Fixed a crash when telling stories in certain modded environments
  • Syned translations

7.4.6

  • Added optional AI voice acting
  • Fixed reaction when lactose intolerant
  • Graveyards now print the minimum requirements correctly
  • Fixed some configs not being synced properly from the server
  • Improved whistle on sleeping villagers
  • Restricted buildings no longer increase (visual) max population
  • You can now set the home properly when changing the village
  • Adventurers no longer move in
  • Cooldown for being hurt messages
  • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
  • Added Armourers Workshop compatibility

7.4.5

  • Fixed blueprint again
  • Fixed babbling babies on dedicated servers
  • Fixed AI not always responding

7.4.4

  • Fixed missing skin color on hands
  • Fixed blueprint on dedicated servers

7.4.3

  • Fixed crash when villagers have friends lol

7.4.2

  • Fixed invalid task
  • Player in destiny now become invisible instead of spectator
  • Decreased village merging radius
  • Graveyards with only 1 or 2 headstones are not shown on the map anymore
  • Improved setting work place

7.4.1

  • Improved AI and interaction times
  • Villager will now be audible to all (nearby) players
  • Villager can now speak to you while following or staying
  • Improved compatibility with some datapacks
  • Asking to go home now disabling following/staying
  • Improved and fixed set home, restricted homes, blueprint home sync and go home
  • Made all chances in the Config floats
  • Added nameTagDistance to control range of name-tags
  • Fixed Armor rendering issue
  • Fixed server crash when trying to eat something with status effects
  • Improved harvesting task
  • Fixed Sirben having the voice of god
  • Fixed config crash errors not being printed
  • Fixed compatibility with First Person mod and co
  • Fixed babies speaking fluent english

7.4.0

  • Added AI benefits for patrons

7.4.0 rc 4

  • Fixed placing babies

7.4.0 rc 3

  • Fixed GPT3 AI on dedicated servers
  • AI now has a sense of biome, weather and daytime
  • Fixed crash on 1.19.3
  • Fixed a lag spike and improved overall village performance
  • Synced Patrons list
  • Fixed wrong baby name when placing from creative
  • Fixed 1.19.3 on Forge

7.4.0 rc 1, 2

  • Simplified Villages
    • Villager no longer rely on a village to find a home
    • Buildings are no longer required and automatic scanning is disabled by default
      • Frees a bit of CPU
      • This can be toggled in the blueprint
      • Manual tagging is possible too for more control
    • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
  • Added special vision for Sirbens
  • Added PTG-3 based villager chat AI
    • Enable in Config
    • Speak their name once to start a conversation
  • Added more phrases
    • Especially if you are a parent
  • Fewer crashes when crippling the Config
  • Improved dialogues
    • Player Gender
    • Added Greeting back
    • Villager no longer welcome you if you are a Mayor or Monarch
  • Staff of Life now has 10 uses instead of 5
  • Fixed armor texture on female players
  • Fixed performance issue related to villager renderer
  • Fixed Turkish locale issues again
  • You can now start a village with a room (e.g. underground)
  • Added more phrases
  • Fixed villagers using the steve second layer
  • Villager can now open gates
  • Villager now prefer paths and dislike stepping on grass (potential unstable)
  • Improved grieving
    • Villager will grieve when a close villager dies
    • Villager will also grieve once a week at a graveyard
  • Improved taxes
    • Tax items can now be configured
  • Fixed graveyards disappearing
  • Villager with family or friends will now spawn a gravestone if none was found
  • Updated most textures to SoyTutta
  • Updated and added additional headstones
  • Fixed blocked buildings
  • Added rock paper scissor dialogue options for children

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
      custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
      exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
      those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
      default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
    • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
  • Fixed #373 (Gamemode being switched before user finishes destiny)
    • Should also resolve the falling-through-worl...
Read more

[Universal 1.19.2] MCA Reborn - 7.5.12

29 Jan 20:54
Compare
Choose a tag to compare

7.5.12

  • Fixed various smaller issues
  • Personalities now have a few more phrases
  • Fixed harvest task not dropping items
  • Set workplace no longer messes up trades

7.5.11

  • Fixed a crash

7.5.10

  • Fixed data loading issues on systems with locales having non-western digits.
  • Villagers no longer harvest blocks in claimed regions
  • Added support for Let's Do Bakery
  • Fixed root advancement to appear on world load
  • Fixed villager marriage limit math
  • You can no longer restrict bells or gravestones, causing them to get stuck
  • Vanilla player models no longer modify your eye height
  • Player eye height now automatically refreshes on world join and editor changes
  • The editor now tells you if an incompatible mod disabled custom models
  • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
  • Added HSV hair color option to editor
  • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

7.5.9

  • Wrong procreation cooldown on new worlds

7.5.8

  • AI performance improvements
  • Dropped babies in the inventory no longer end up in the backrooms
  • Inverted marriage slider as this is more what people expect
  • Fixed large players receiving damage on the ceiling
  • Married adventurers no longer despawn
  • Added a procreation cooldown (3 in-game days by default)
  • Added attack-text cooldown
  • Fixed trait influenced gender preferences
  • Added gender override config flag for players

7.5.7

  • Fixed a crash

7.5.6

  • Added missing loot tables for some headstones

7.5.5

  • Fixed server crash

7.5.4

  • Removed size requirements of blueprint buildings
  • Restored C2ME compatibility
  • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
  • Fixed marriage slider not being saved
  • Fixed fallback translations on 1.19.4+
  • Added morph to the list of don't-render-custom-arms-when-installed list
  • You can no longer squish babies on the ceiling
  • Archers can now equip crossbows
  • The camera height is now correct
  • Added the ancient city as a rumor and starting location
  • Female cultists now also wear robes
  • Skin library now has...
    • Much less data transfer
    • A report system
    • Filter buttons for hair and clothing
    • Hopefully less connection issues thanks to a dedicated domain
    • Global skins now actually work

7.5.3

  • Invalid skins are now hidden by default in the Skin Library
  • Added even more sanity checks when uploading stuff
  • Fixed father/mother at baby item not always being correct

7.5.2

  • Removed gold dust
  • Added compression to skin library networking
  • Skin Editor will now reject most invalid skins
    • Existing invalid skins are marked
  • Changing workspace will rebuild trades

7.5.1

  • Fixed a critical performance issue when childrens are stuck in a wall
  • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
  • Added a few config flags for customizing the destiny screen

7.5.0

  • Added experimental Skin library, editor and uploader
  • Added civil registry, a log writing down all events in a village
  • Added the villager tracker, a compass being able to track the last known position of villagers
  • Fixed baby growth command
  • Move state and infection status are no longer on the gravestone
  • Fixed hugging being restricted to adults
  • Decreased tombstone text render distance to tackle lag

7.4.9

  • Added compat with Chunks fade in

7.4.8

  • Fixed a crash
  • Enabled toddler clothes
  • Extended Sirben lore
  • 1.19.3+ chiseled bookshelves now support MCA books
  • Golden apples can now cure children
    • Using an apple on non-infected villagers will work as a gift now
  • Fixed compatibility with Custom Trading Screen
  • Added fractionOfVanillaZombies Config flag
  • Added overwriteAllZombiesWithZombieVillagers Config flag
  • Fixed a few purple uninitialized skin bois
  • Fixed "monster" advancement

7.4.7

  • Fixed villagers not spawning
  • Fixed not being invisible while in destiny
  • Fixed a crash when telling stories in certain modded environments
  • Syned translations

7.4.6

  • Added optional AI voice acting
  • Fixed reaction when lactose intolerant
  • Graveyards now print the minimum requirements correctly
  • Fixed some configs not being synced properly from the server
  • Improved whistle on sleeping villagers
  • Restricted buildings no longer increase (visual) max population
  • You can now set the home properly when changing the village
  • Adventurers no longer move in
  • Cooldown for being hurt messages
  • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
  • Added Armourers Workshop compatibility

7.4.5

  • Fixed blueprint again
  • Fixed babbling babies on dedicated servers
  • Fixed AI not always responding

7.4.4

  • Fixed missing skin color on hands
  • Fixed blueprint on dedicated servers

7.4.3

  • Fixed crash when villagers have friends lol

7.4.2

  • Fixed invalid task
  • Player in destiny now become invisible instead of spectator
  • Decreased village merging radius
  • Graveyards with only 1 or 2 headstones are not shown on the map anymore
  • Improved setting work place

7.4.1

  • Improved AI and interaction times
  • Villager will now be audible to all (nearby) players
  • Villager can now speak to you while following or staying
  • Improved compatibility with some datapacks
  • Asking to go home now disabling following/staying
  • Improved and fixed set home, restricted homes, blueprint home sync and go home
  • Made all chances in the Config floats
  • Added nameTagDistance to control range of name-tags
  • Fixed Armor rendering issue
  • Fixed server crash when trying to eat something with status effects
  • Improved harvesting task
  • Fixed Sirben having the voice of god
  • Fixed config crash errors not being printed
  • Fixed compatibility with First Person mod and co
  • Fixed babies speaking fluent english

7.4.0

  • Added AI benefits for patrons

7.4.0 rc 4

  • Fixed placing babies

7.4.0 rc 3

  • Fixed GPT3 AI on dedicated servers
  • AI now has a sense of biome, weather and daytime
  • Fixed crash on 1.19.3
  • Fixed a lag spike and improved overall village performance
  • Synced Patrons list
  • Fixed wrong baby name when placing from creative

7.4.0 rc 1, 2

  • Simplified Villages
    • Villager no longer rely on a village to find a home
    • Buildings are no longer required and automatic scanning is disabled by default
      • Frees a bit of CPU
      • This can be toggled in the blueprint
      • Manual tagging is possible too for more control
    • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
  • Added special vision for Sirbens
  • Added PTG-3 based villager chat AI
    • Enable in Config
    • Speak their name once to start a conversation
  • Added more phrases
    • Especially if you are a parent
  • Fewer crashes when crippling the Config
  • Improved dialogues
    • Player Gender
    • Added Greeting back
    • Villager no longer welcome you if you are a Mayor or Monarch
  • Staff of Life now has 10 uses instead of 5
  • Fixed armor texture on female players
  • Fixed performance issue related to villager renderer
  • Fixed Turkish locale issues again
  • You can now start a village with a room (e.g. underground)
  • Added more phrases
  • Fixed villagers using the steve second layer
  • Villager can now open gates
  • Villager now prefer paths and dislike stepping on grass (potential unstable)
  • Improved grieving
    • Villager will grieve when a close villager dies
    • Villager will also grieve once a week at a graveyard
  • Improved taxes
    • Tax items can now be configured
  • Fixed graveyards disappearing
  • Villager with family or friends will now spawn a gravestone if none was found
  • Updated most textures to SoyTutta
  • Updated and added additional headstones
  • Fixed blocked buildings
  • Added rock paper scissor dialogue options for children

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
      custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
      exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
      those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
      default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
    • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
  • Fixed #373 (Gamemode being switched before user finishes destiny)
    • Should also resolve the falling-through-world issue
  • Fixed #239, #368 (Compatibility...
Read more

[Universal 1.20.1] MCA Reborn - 7.5.11

01 Nov 10:23
Compare
Choose a tag to compare

7.5.11

  • Fixed a crash

7.5.10

  • Fixed data loading issues on systems with locales having non-western digits.
  • Villagers no longer harvest blocks in claimed regions
  • Added support for Let's Do Bakery
  • Fixed root advancement to appear on world load
  • Fixed villager marriage limit math
  • You can no longer restrict bells or gravestones, causing them to get stuck
  • Vanilla player models no longer modify your eye height
  • Player eye height now automatically refreshes on world join and editor changes
  • The editor now tells you if an incompatible mod disabled custom models
  • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
  • Added HSV hair color option to editor
  • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

7.5.9

  • Wrong procreation cooldown on new worlds

7.5.8

  • AI performance improvements
  • Dropped babies in the inventory no longer end up in the backrooms
  • Inverted marriage slider as this is more what people expect
  • Fixed large players receiving damage on the ceiling
  • Married adventurers no longer despawn
  • Added a procreation cooldown (3 in-game days by default)
  • Added attack-text cooldown
  • Fixed trait influenced gender preferences
  • Added gender override config flag for players

7.5.7

  • Fixed a crash

7.5.6

  • Added missing loot tables for some headstones

7.5.5

  • Fixed server crash

7.5.4

  • Removed size requirements of blueprint buildings
  • Restored C2ME compatibility
  • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
  • Fixed marriage slider not being saved
  • Fixed fallback translations on 1.19.4+
  • Added morph to the list of don't-render-custom-arms-when-installed list
  • You can no longer squish babies on the ceiling
  • Archers can now equip crossbows
  • The camera height is now correct
  • Added the ancient city as a rumor and starting location
  • Female cultists now also wear robes
  • Skin library now has...
    • Much less data transfer
    • A report system
    • Filter buttons for hair and clothing
    • Hopefully less connection issues thanks to a dedicated domain
    • Global skins now actually work

7.5.3

  • Ported to 1.20
  • Invalid skins are now hidden by default in the Skin Library
  • Added even more sanity checks when uploading stuff
  • Fixed father/mother at baby item not always being correct

7.5.2

  • Removed gold dust
  • Added compression to skin library networking
  • Skin Editor will now reject most invalid skins
    • Existing invalid skins are marked
  • Changing workspace will rebuild trades

7.5.1

  • Fixed a critical performance issue when childrens are stuck in a wall
  • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
  • Added a few config flags for customizing the destiny screen

7.5.0

  • Added experimental Skin library, editor and uploader
  • Added civil registry, a log writing down all events in a village
  • Added the villager tracker, a compass being able to track the last known position of villagers
  • Fixed baby growth command
  • Move state and infection status are no longer on the gravestone
  • Fixed hugging being restricted to adults
  • Decreased tombstone text render distance to tackle lag

7.4.9

  • Added compat with Chunks fade in

7.4.8

  • Fixed a crash
  • Enabled toddler clothes
  • Extended Sirben lore
  • 1.19.3+ chiseled bookshelves now support MCA books
  • Golden apples can now cure children
    • Using an apple on non-infected villagers will work as a gift now
  • Fixed compatibility with Custom Trading Screen
  • Added fractionOfVanillaZombies Config flag
  • Added overwriteAllZombiesWithZombieVillagers Config flag
  • Fixed a few purple uninitialized skin bois
  • Fixed "monster" advancement

7.4.7

  • Fixed villagers not spawning
  • Fixed not being invisible while in destiny
  • Fixed a crash when telling stories in certain modded environments
  • Syned translations

7.4.6

  • Added optional AI voice acting
  • Fixed reaction when lactose intolerant
  • Graveyards now print the minimum requirements correctly
  • Fixed some configs not being synced properly from the server
  • Improved whistle on sleeping villagers
  • Restricted buildings no longer increase (visual) max population
  • You can now set the home properly when changing the village
  • Adventurers no longer move in
  • Cooldown for being hurt messages
  • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
  • Added Armourers Workshop compatibility

7.4.5

  • Fixed blueprint again
  • Fixed babbling babies on dedicated servers
  • Fixed AI not always responding

7.4.4

  • Fixed missing skin color on hands
  • Fixed blueprint on dedicated servers

7.4.3

  • Fixed crash when villagers have friends lol

7.4.2

  • Fixed invalid task
  • Player in destiny now become invisible instead of spectator
  • Decreased village merging radius
  • Graveyards with only 1 or 2 headstones are not shown on the map anymore
  • Improved setting work place

7.4.1

  • Improved AI and interaction times
  • Villager will now be audible to all (nearby) players
  • Villager can now speak to you while following or staying
  • Improved compatibility with some datapacks
  • Asking to go home now disabling following/staying
  • Improved and fixed set home, restricted homes, blueprint home sync and go home
  • Made all chances in the Config floats
  • Added nameTagDistance to control range of name-tags
  • Fixed Armor rendering issue
  • Fixed server crash when trying to eat something with status effects
  • Improved harvesting task
  • Fixed Sirben having the voice of god
  • Fixed config crash errors not being printed
  • Fixed compatibility with First Person mod and co
  • Fixed babies speaking fluent english

7.4.0

  • Added AI benefits for patrons

7.4.0 rc 4

  • Fixed placing babies

7.4.0 rc 3

  • Fixed GPT3 AI on dedicated servers
  • AI now has a sense of biome, weather and daytime
  • Fixed crash on 1.19.3
  • Fixed a lag spike and improved overall village performance
  • Synced Patrons list
  • Fixed wrong baby name when placing from creative
  • Fixed 1.19.3 on Forge

7.4.0 rc 1, 2

  • Simplified Villages
    • Villager no longer rely on a village to find a home
    • Buildings are no longer required and automatic scanning is disabled by default
      • Frees a bit of CPU
      • This can be toggled in the blueprint
      • Manual tagging is possible too for more control
    • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
  • Added special vision for Sirbens
  • Added PTG-3 based villager chat AI
    • Enable in Config
    • Speak their name once to start a conversation
  • Added more phrases
    • Especially if you are a parent
  • Fewer crashes when crippling the Config
  • Improved dialogues
    • Player Gender
    • Added Greeting back
    • Villager no longer welcome you if you are a Mayor or Monarch
  • Staff of Life now has 10 uses instead of 5
  • Fixed armor texture on female players
  • Fixed performance issue related to villager renderer
  • Fixed Turkish locale issues again
  • You can now start a village with a room (e.g. underground)
  • Added more phrases
  • Fixed villagers using the steve second layer
  • Villager can now open gates
  • Villager now prefer paths and dislike stepping on grass (potential unstable)
  • Improved grieving
    • Villager will grieve when a close villager dies
    • Villager will also grieve once a week at a graveyard
  • Improved taxes
    • Tax items can now be configured
  • Fixed graveyards disappearing
  • Villager with family or friends will now spawn a gravestone if none was found
  • Updated most textures to SoyTutta
  • Updated and added additional headstones
  • Fixed blocked buildings
  • Added rock paper scissor dialogue options for children

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
      custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
      exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
      those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
      default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
    • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
  • Fixed #373 (Gamemode being switched before user finishes destiny)
    • Should also resolve the falling-through-world issue
  • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
  • Added villagerInteractionItemBlacklist to limit certain items from being used to interact ...
Read more

[Universal 1.19.4] MCA Reborn - 7.5.11

01 Nov 10:25
Compare
Choose a tag to compare

7.5.11

  • Fixed a crash

7.5.10

  • Fixed data loading issues on systems with locales having non-western digits.
  • Villagers no longer harvest blocks in claimed regions
  • Added support for Let's Do Bakery
  • Fixed root advancement to appear on world load
  • Fixed villager marriage limit math
  • You can no longer restrict bells or gravestones, causing them to get stuck
  • Vanilla player models no longer modify your eye height
  • Player eye height now automatically refreshes on world join and editor changes
  • The editor now tells you if an incompatible mod disabled custom models
  • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
  • Added HSV hair color option to editor
  • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

7.5.9

  • Wrong procreation cooldown on new worlds

7.5.8

  • AI performance improvements
  • Dropped babies in the inventory no longer end up in the backrooms
  • Inverted marriage slider as this is more what people expect
  • Fixed large players receiving damage on the ceiling
  • Married adventurers no longer despawn
  • Added a procreation cooldown (3 in-game days by default)
  • Added attack-text cooldown
  • Fixed trait influenced gender preferences
  • Added gender override config flag for players

7.5.7

  • Fixed a crash

7.5.6

  • Added missing loot tables for some headstones

7.5.5

  • Fixed server crash

7.5.4

  • Removed size requirements of blueprint buildings
  • Restored C2ME compatibility
  • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
  • Fixed marriage slider not being saved
  • Fixed fallback translations on 1.19.4+
  • Added morph to the list of don't-render-custom-arms-when-installed list
  • You can no longer squish babies on the ceiling
  • Archers can now equip crossbows
  • The camera height is now correct
  • Added the ancient city as a rumor and starting location
  • Female cultists now also wear robes
  • Skin library now has...
    • Much less data transfer
    • A report system
    • Filter buttons for hair and clothing
    • Hopefully less connection issues thanks to a dedicated domain
    • Global skins now actually work

7.5.3

  • Invalid skins are now hidden by default in the Skin Library
  • Added even more sanity checks when uploading stuff
  • Fixed father/mother at baby item not always being correct

7.5.2

  • Removed gold dust
  • Added compression to skin library networking
  • Skin Editor will now reject most invalid skins
    • Existing invalid skins are marked
  • Changing workspace will rebuild trades

7.5.1

  • Fixed a critical performance issue when childrens are stuck in a wall
  • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
  • Added a few config flags for customizing the destiny screen

7.5.0

  • Added experimental Skin library, editor and uploader
  • Added civil registry, a log writing down all events in a village
  • Added the villager tracker, a compass being able to track the last known position of villagers
  • Fixed baby growth command
  • Move state and infection status are no longer on the gravestone
  • Fixed hugging being restricted to adults
  • Decreased tombstone text render distance to tackle lag

7.4.9

  • Added compat with Chunks fade in

7.4.8

  • Fixed a crash
  • Enabled toddler clothes
  • Extended Sirben lore
  • 1.19.3+ chiseled bookshelves now support MCA books
  • Golden apples can now cure children
    • Using an apple on non-infected villagers will work as a gift now
  • Fixed compatibility with Custom Trading Screen
  • Added fractionOfVanillaZombies Config flag
  • Added overwriteAllZombiesWithZombieVillagers Config flag
  • Fixed a few purple uninitialized skin bois
  • Fixed "monster" advancement

7.4.7

  • Fixed villagers not spawning
  • Fixed not being invisible while in destiny
  • Fixed a crash when telling stories in certain modded environments
  • Syned translations

7.4.6

  • Added optional AI voice acting
  • Fixed reaction when lactose intolerant
  • Graveyards now print the minimum requirements correctly
  • Fixed some configs not being synced properly from the server
  • Improved whistle on sleeping villagers
  • Restricted buildings no longer increase (visual) max population
  • You can now set the home properly when changing the village
  • Adventurers no longer move in
  • Cooldown for being hurt messages
  • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
  • Added Armourers Workshop compatibility

7.4.5

  • Fixed blueprint again
  • Fixed babbling babies on dedicated servers
  • Fixed AI not always responding

7.4.4

  • Fixed missing skin color on hands
  • Fixed blueprint on dedicated servers

7.4.3

  • Fixed crash when villagers have friends lol

7.4.2

  • Fixed invalid task
  • Player in destiny now become invisible instead of spectator
  • Decreased village merging radius
  • Graveyards with only 1 or 2 headstones are not shown on the map anymore
  • Improved setting work place

7.4.1

  • Improved AI and interaction times
  • Villager will now be audible to all (nearby) players
  • Villager can now speak to you while following or staying
  • Improved compatibility with some datapacks
  • Asking to go home now disabling following/staying
  • Improved and fixed set home, restricted homes, blueprint home sync and go home
  • Made all chances in the Config floats
  • Added nameTagDistance to control range of name-tags
  • Fixed Armor rendering issue
  • Fixed server crash when trying to eat something with status effects
  • Improved harvesting task
  • Fixed Sirben having the voice of god
  • Fixed config crash errors not being printed
  • Fixed compatibility with First Person mod and co
  • Fixed babies speaking fluent english

7.4.0

  • Added AI benefits for patrons

7.4.0 rc 4

  • Fixed placing babies

7.4.0 rc 3

  • Fixed GPT3 AI on dedicated servers
  • AI now has a sense of biome, weather and daytime
  • Fixed crash on 1.19.3
  • Fixed a lag spike and improved overall village performance
  • Synced Patrons list
  • Fixed wrong baby name when placing from creative
  • Fixed 1.19.3 on Forge

7.4.0 rc 1, 2

  • Simplified Villages
    • Villager no longer rely on a village to find a home
    • Buildings are no longer required and automatic scanning is disabled by default
      • Frees a bit of CPU
      • This can be toggled in the blueprint
      • Manual tagging is possible too for more control
    • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
  • Added special vision for Sirbens
  • Added PTG-3 based villager chat AI
    • Enable in Config
    • Speak their name once to start a conversation
  • Added more phrases
    • Especially if you are a parent
  • Fewer crashes when crippling the Config
  • Improved dialogues
    • Player Gender
    • Added Greeting back
    • Villager no longer welcome you if you are a Mayor or Monarch
  • Staff of Life now has 10 uses instead of 5
  • Fixed armor texture on female players
  • Fixed performance issue related to villager renderer
  • Fixed Turkish locale issues again
  • You can now start a village with a room (e.g. underground)
  • Added more phrases
  • Fixed villagers using the steve second layer
  • Villager can now open gates
  • Villager now prefer paths and dislike stepping on grass (potential unstable)
  • Improved grieving
    • Villager will grieve when a close villager dies
    • Villager will also grieve once a week at a graveyard
  • Improved taxes
    • Tax items can now be configured
  • Fixed graveyards disappearing
  • Villager with family or friends will now spawn a gravestone if none was found
  • Updated most textures to SoyTutta
  • Updated and added additional headstones
  • Fixed blocked buildings
  • Added rock paper scissor dialogue options for children

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
      custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
      exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
      those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
      default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
    • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
  • Fixed #373 (Gamemode being switched before user finishes destiny)
    • Should also resolve the falling-through-world issue
  • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
  • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villager...
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[Universal 1.19.2] MCA Reborn - 7.5.11

01 Nov 10:21
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7.5.11

  • Fixed a crash

7.5.10

  • Fixed data loading issues on systems with locales having non-western digits.
  • Villagers no longer harvest blocks in claimed regions
  • Added support for Let's Do Bakery
  • Fixed root advancement to appear on world load
  • Fixed villager marriage limit math
  • You can no longer restrict bells or gravestones, causing them to get stuck
  • Vanilla player models no longer modify your eye height
  • Player eye height now automatically refreshes on world join and editor changes
  • The editor now tells you if an incompatible mod disabled custom models
  • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
  • Added HSV hair color option to editor
  • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

7.5.9

  • Wrong procreation cooldown on new worlds

7.5.8

  • AI performance improvements
  • Dropped babies in the inventory no longer end up in the backrooms
  • Inverted marriage slider as this is more what people expect
  • Fixed large players receiving damage on the ceiling
  • Married adventurers no longer despawn
  • Added a procreation cooldown (3 in-game days by default)
  • Added attack-text cooldown
  • Fixed trait influenced gender preferences
  • Added gender override config flag for players

7.5.7

  • Fixed a crash

7.5.6

  • Added missing loot tables for some headstones

7.5.5

  • Fixed server crash

7.5.4

  • Removed size requirements of blueprint buildings
  • Restored C2ME compatibility
  • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
  • Fixed marriage slider not being saved
  • Fixed fallback translations on 1.19.4+
  • Added morph to the list of don't-render-custom-arms-when-installed list
  • You can no longer squish babies on the ceiling
  • Archers can now equip crossbows
  • The camera height is now correct
  • Added the ancient city as a rumor and starting location
  • Female cultists now also wear robes
  • Skin library now has...
    • Much less data transfer
    • A report system
    • Filter buttons for hair and clothing
    • Hopefully less connection issues thanks to a dedicated domain
    • Global skins now actually work

7.5.3

  • Invalid skins are now hidden by default in the Skin Library
  • Added even more sanity checks when uploading stuff
  • Fixed father/mother at baby item not always being correct

7.5.2

  • Removed gold dust
  • Added compression to skin library networking
  • Skin Editor will now reject most invalid skins
    • Existing invalid skins are marked
  • Changing workspace will rebuild trades

7.5.1

  • Fixed a critical performance issue when childrens are stuck in a wall
  • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
  • Added a few config flags for customizing the destiny screen

7.5.0

  • Added experimental Skin library, editor and uploader
  • Added civil registry, a log writing down all events in a village
  • Added the villager tracker, a compass being able to track the last known position of villagers
  • Fixed baby growth command
  • Move state and infection status are no longer on the gravestone
  • Fixed hugging being restricted to adults
  • Decreased tombstone text render distance to tackle lag

7.4.9

  • Added compat with Chunks fade in

7.4.8

  • Fixed a crash
  • Enabled toddler clothes
  • Extended Sirben lore
  • 1.19.3+ chiseled bookshelves now support MCA books
  • Golden apples can now cure children
    • Using an apple on non-infected villagers will work as a gift now
  • Fixed compatibility with Custom Trading Screen
  • Added fractionOfVanillaZombies Config flag
  • Added overwriteAllZombiesWithZombieVillagers Config flag
  • Fixed a few purple uninitialized skin bois
  • Fixed "monster" advancement

7.4.7

  • Fixed villagers not spawning
  • Fixed not being invisible while in destiny
  • Fixed a crash when telling stories in certain modded environments
  • Syned translations

7.4.6

  • Added optional AI voice acting
  • Fixed reaction when lactose intolerant
  • Graveyards now print the minimum requirements correctly
  • Fixed some configs not being synced properly from the server
  • Improved whistle on sleeping villagers
  • Restricted buildings no longer increase (visual) max population
  • You can now set the home properly when changing the village
  • Adventurers no longer move in
  • Cooldown for being hurt messages
  • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
  • Added Armourers Workshop compatibility

7.4.5

  • Fixed blueprint again
  • Fixed babbling babies on dedicated servers
  • Fixed AI not always responding

7.4.4

  • Fixed missing skin color on hands
  • Fixed blueprint on dedicated servers

7.4.3

  • Fixed crash when villagers have friends lol

7.4.2

  • Fixed invalid task
  • Player in destiny now become invisible instead of spectator
  • Decreased village merging radius
  • Graveyards with only 1 or 2 headstones are not shown on the map anymore
  • Improved setting work place

7.4.1

  • Improved AI and interaction times
  • Villager will now be audible to all (nearby) players
  • Villager can now speak to you while following or staying
  • Improved compatibility with some datapacks
  • Asking to go home now disabling following/staying
  • Improved and fixed set home, restricted homes, blueprint home sync and go home
  • Made all chances in the Config floats
  • Added nameTagDistance to control range of name-tags
  • Fixed Armor rendering issue
  • Fixed server crash when trying to eat something with status effects
  • Improved harvesting task
  • Fixed Sirben having the voice of god
  • Fixed config crash errors not being printed
  • Fixed compatibility with First Person mod and co
  • Fixed babies speaking fluent english

7.4.0

  • Added AI benefits for patrons

7.4.0 rc 4

  • Fixed placing babies

7.4.0 rc 3

  • Fixed GPT3 AI on dedicated servers
  • AI now has a sense of biome, weather and daytime
  • Fixed crash on 1.19.3
  • Fixed a lag spike and improved overall village performance
  • Synced Patrons list
  • Fixed wrong baby name when placing from creative

7.4.0 rc 1, 2

  • Simplified Villages
    • Villager no longer rely on a village to find a home
    • Buildings are no longer required and automatic scanning is disabled by default
      • Frees a bit of CPU
      • This can be toggled in the blueprint
      • Manual tagging is possible too for more control
    • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
  • Added special vision for Sirbens
  • Added PTG-3 based villager chat AI
    • Enable in Config
    • Speak their name once to start a conversation
  • Added more phrases
    • Especially if you are a parent
  • Fewer crashes when crippling the Config
  • Improved dialogues
    • Player Gender
    • Added Greeting back
    • Villager no longer welcome you if you are a Mayor or Monarch
  • Staff of Life now has 10 uses instead of 5
  • Fixed armor texture on female players
  • Fixed performance issue related to villager renderer
  • Fixed Turkish locale issues again
  • You can now start a village with a room (e.g. underground)
  • Added more phrases
  • Fixed villagers using the steve second layer
  • Villager can now open gates
  • Villager now prefer paths and dislike stepping on grass (potential unstable)
  • Improved grieving
    • Villager will grieve when a close villager dies
    • Villager will also grieve once a week at a graveyard
  • Improved taxes
    • Tax items can now be configured
  • Fixed graveyards disappearing
  • Villager with family or friends will now spawn a gravestone if none was found
  • Updated most textures to SoyTutta
  • Updated and added additional headstones
  • Fixed blocked buildings
  • Added rock paper scissor dialogue options for children

7.3.21

  • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
  • Fixed adventurers spawning in unloaded chunk
  • Fixed crash when disabling MCA player model
  • Added tooltip to editor to avoid confusion when choosing vanilla model
  • Fixed players also having randomly colored hair
  • Several Changes to the Naming systems in MCA
    • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
      custom name, MCA will use that instead)
    • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
      exploits.
    • The Nameless Traveler code has been removed in favor of the above fix.
  • Added a Homosexuality Trait as a possible chance to spawn with
    • This trait cannot be inherited from past/to future generations
    • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
      those of the same gender
    • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
    • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
  • Added professionConversionsMap as a config value, made for mod compatibility
    • Designed to be able to use clothing from another profession, if your mod does not supply any to us
    • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
      default.
    • Only Adult clothing is used in this, baby and child clothing remains unchanged.
  • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
    • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
  • Fixed #373 (Gamemode being switched before user finishes destiny)
    • Should also resolve the falling-through-world issue
  • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
  • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
    • By default, buck...
Read more