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MRVN-Radiant/MRVN-Radiant#63 needs caulk shaders for autocaulk
this will allow for optimisation & adding fluid volumes to maps
should be able to copy the old textures for quake 3 mapping from netradiant-custom / GtKRadiant
shaders will need to be updated to work w/ MRVN's .shader format ($contentflag water etc.)
The text was updated successfully, but these errors were encountered:
MRVN-Radiant/MRVN-Radiant#63 needs caulk shaders for autocaulk
this will allow for optimisation & adding fluid volumes to maps
should be able to copy the old textures for quake 3 mapping from netradiant-custom / GtKRadiant
shaders will need to be updated to work w/ MRVN's
.shader
format ($contentflag water
etc.)The text was updated successfully, but these errors were encountered: