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Currently Credits._process just runs in the wild, even when Credits are not visible (e.g. when touching nothing on the main menu).
I noticed this when logging scrolling value (I'm working on a version that stores float scrolling to support slower scrolling, esp. important on lores pixel art games where 1px/s is very fast).
Credits should either manually return from _process when not visible, or we set its process mode to DISABLED entirely when not visible.
Ex of code hotfix:
func _process(_delta):if Engine.is_editor_hint():return# LOCAL FIX by hsandt to avoid scrolling Credits while invisible,# in the backgroundifnot visible:return# do stuff...
The text was updated successfully, but these errors were encountered:
Currently Credits._process just runs in the wild, even when Credits are not visible (e.g. when touching nothing on the main menu).
I noticed this when logging scrolling value (I'm working on a version that stores float scrolling to support slower scrolling, esp. important on lores pixel art games where 1px/s is very fast).
Credits should either manually return from
_process
when not visible, or we set its process mode to DISABLED entirely when not visible.Ex of code hotfix:
The text was updated successfully, but these errors were encountered: