Releases: MacSergey/NodeMarkup
Version 1.10.0.1
- Fixed 3D fillers illumination
Version 1.10
[NEW] Added Prop and Tree line styles. They allow place any prop or tree on lines. Those props are not counted in game prop and tree limits.
[NEW] Added Decorative network line style. It allows place any decorative network like fence on lines. Those networks are not counted in game node and segment limits.
[NEW] Added the ability to use markings on train tracks, metro tracks and pedestrian paths.
[NEW] Added auto applying marking when it is pasted from buffer or preset if target intersection matches source intersection. Can be disabled in mod settings.
[NEW] Added ability to turn off sidewalk clipping.
[NEW] Sidewalk clipping is avalible for segments.
[UPDATED] 3D filler mesh extends below the road surface to prevent gap on slope nodes.
[UPDATED] Added the ability to rotate Shark Teeth.
[FIXED] Fixed hole in overley while selection such a big nodes.
[FIXED] Fixed shadow on pavement line.
[UPDATED] Added number format (m, %, °) to all properties.
[FIXED] Fixed missed filler's points on intersection between normal lines.
Version 1.9
- Added the ability to save points offset values for each roads.
- Added gap option to zebra and double zebra crosswalk styles. It allows to set different space each N dashes.
- Added intersection points to lines from one splited point with different alignment.
- Added settings of sorting templates, presets and applying list.
- Added template grouping by fit (Perfect/Close/Possible/Poor).
- Added illumination to marking while editing at night.
- Added illumination to cursor like default game tool.
- Added option for placing markings under level crossings. Can be disabled in mod settings.
- Added third (middle) point to taxiways/runways.
- Fixed error while saving template as asset.
- Fixed crosswalks calculation error.