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ColorGame.js
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// Too many vars...
var numSquares = 6;
var colors = generateRandomColors(numSquares);
var squares = document.querySelectorAll('.square');
var pickedColor = pickColor();
var colorDisplay = document.getElementById('colorDisplay');
var messageDisplay = document.querySelector('#message');
var h1 = document.querySelector('h1');
var resetButton = document.querySelector('#reset');
var easyBtn = document.querySelector('#easyBtn');
var hardBtn = document.querySelector('#hardBtn');
easyBtn.addEventListener('click', function(){
// removes hard mode
hardBtn.classList.remove('selected');
// selects easy mode
easyBtn.classList.add('selected');
// changes number of choices to three
numSquares = 3;
// generates three random colors
colors = generateRandomColors(numSquares);
// selects correct color choice
pickedColor = pickColor();
colorDisplay.textContent = pickedColor;
for(var i = 0; i < squares.length; i++){
if(colors[i]){
squares[i].style.backgroundColor = colors[i];
}
else {
squares[i].style.display = 'none';
}
}
});
hardBtn.addEventListener('click', function(){
// removes easy mode
easyBtn.classList.remove('selected');
// selects hard mode
hardBtn.classList.add('selected');
// changes number of choices to six
numSquares = 6;
// generates random colors on squares
colors = generateRandomColors(numSquares);
pickedColor = pickColor();
colorDisplay.textContent = pickedColor;
for(var i = 0; i < squares.length; i++){
squares[i].style.backgroundColor = colors[i];
squares[i].style.display = 'block';
}
});
resetButton.addEventListener('click', function(){
// generate new colors
colors = generateRandomColors(numSquares);
// pick new random color
pickedColor = pickColor();
// change colorDisplay to match picked color
colorDisplay.textContent = pickedColor;
this.textContent = 'New Colors';
messageDisplay.textContent = '';
// change colors of squares
for(var i = 0; i < squares.length; i++){
squares[i].style.backgroundColor = colors[i];
}
// resets the color of the h1 background
h1.style.backgroundColor = "steelblue";
})
colorDisplay.textContent = pickedColor;
for(var i = 0; i < squares.length; i++){
// add initial colors to squares
squares[i].style.backgroundColor = colors[i];
// add click listeners to squares
squares[i].addEventListener('click', function(){
// grab color of clicked square
var clickedColor = this.style.backgroundColor;
// compare color of clickedColor to pickedColor
if(clickedColor === pickedColor){
messageDisplay.textContent = 'Correct!';
resetButton.textContent = 'Play Again?';
changeColors(clickedColor);
h1.style.backgroundColor = clickedColor;
}
else {
this.style.backgroundColor = '#232323';
messageDisplay.textContent = 'Try Again';
}
})
}
function changeColors(color){
// loop through all squares
for(var i = 0; i < squares.length; i++){
squares[i].style.backgroundColor = color;
}
}
function pickColor(){
var random = Math.floor(Math.random() * colors.length);
return colors[random];
}
function generateRandomColors(num){
// make an array
var arr = [];
// add num random colors to array
for(var i = 0; i < num; i++){
// get random color and push into array
arr.push(randomColor())
}
// return that array
return arr;
}
function randomColor(){
// pick red from 0 to 255
var r = Math.floor(Math.random() * 256);
// pick green from 0 to 255
var g = Math.floor(Math.random() * 256);
// pick blue from 0 to 255
var b = Math.floor(Math.random() * 256);
// return in rgb format
return "rgb(" + r + ", " + g + ", " + b + ")";
}